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Sleep (and lack thereof) rules
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<blockquote data-quote="Kularian" data-source="post: 3106465" data-attributes="member: 25810"><p>The minimum amount of sleep needed has shifted from eight to nine, back to eight, and I think currently rests at seven as a minimum. With that being said, I think the minimum should be eight. It's a commonly accepted number, and I don't think you'll have any arguments arising from that.</p><p></p><p></p><p></p><p>Well, lack of sleep is debilitating in the physical and emotional level. So here's what I propose, and you can tell me what you think:</p><p>As characters are generally hardy adventurers, the save should be that high. So perhaps 10 + 1/hour of sleep missed. But such a thing is cumulative. Say Bob the Fighter stands watch for two hours, then sleeps for six. In the morning, he'll have to make a Fortitude save vs DC 12. He does the same procedure the following night, and thus arrives it at a DC 14. The DC continues to rise until the character gets eight solid hours of sleep, which erases all cumulative DC modifiers.</p><p></p><p></p><p></p><p>Now, with that being said, if you want to use fatigued and exhausted, that works fine. I, however, would probably set it more akin to something like this: The character not only makes a Fort save, but a Will save as well. If s/he fails the fort save, the character takes one temporary point of damage to str, dex, or con, as determined by a 1d3. If s/he fails the will save, the character takes one temporary point of damage to int, wis, or cha, also determined by a 1d3. For every full night's rest the character receives, they can eliminate one point of sleep related ability damage. That's probably how I'd run it, methinks.</p><p></p><p>If you did Fatigue and Exhaustion, then do it as such: If a character is Fatigued due to lack of sleep, and receives eight hours, s/he's fine. If the character is Exhausted, after receiving the eight hours, s/he is now Fatigued. But these would only apply when the character fails the save, and if just using Fatigue and Exhaustion, I would apply a fortitude save.</p><p></p><p></p><p></p><p>This I don't see as much of a problem. Adventurers are trained to spring into action at a moment's notice, regardless of sleep depravation. Perhaps, if you wanted to incorporate the tiredness (using fatigue and exhaustion), you could set it up as follows:</p><p></p><p>If a character is fatigued due to lack of sleep, s/he must spend a round to rouse him/herself, and is considered prone for this round. If the character is exhausted, this is extended to three rounds.</p><p></p><p>If you use my method, it'd be one round per temporary stat point lost.</p><p></p><p>Okay, that turned out being a little longer than planned, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Does this help at all?</p></blockquote><p></p>
[QUOTE="Kularian, post: 3106465, member: 25810"] The minimum amount of sleep needed has shifted from eight to nine, back to eight, and I think currently rests at seven as a minimum. With that being said, I think the minimum should be eight. It's a commonly accepted number, and I don't think you'll have any arguments arising from that. Well, lack of sleep is debilitating in the physical and emotional level. So here's what I propose, and you can tell me what you think: As characters are generally hardy adventurers, the save should be that high. So perhaps 10 + 1/hour of sleep missed. But such a thing is cumulative. Say Bob the Fighter stands watch for two hours, then sleeps for six. In the morning, he'll have to make a Fortitude save vs DC 12. He does the same procedure the following night, and thus arrives it at a DC 14. The DC continues to rise until the character gets eight solid hours of sleep, which erases all cumulative DC modifiers. Now, with that being said, if you want to use fatigued and exhausted, that works fine. I, however, would probably set it more akin to something like this: The character not only makes a Fort save, but a Will save as well. If s/he fails the fort save, the character takes one temporary point of damage to str, dex, or con, as determined by a 1d3. If s/he fails the will save, the character takes one temporary point of damage to int, wis, or cha, also determined by a 1d3. For every full night's rest the character receives, they can eliminate one point of sleep related ability damage. That's probably how I'd run it, methinks. If you did Fatigue and Exhaustion, then do it as such: If a character is Fatigued due to lack of sleep, and receives eight hours, s/he's fine. If the character is Exhausted, after receiving the eight hours, s/he is now Fatigued. But these would only apply when the character fails the save, and if just using Fatigue and Exhaustion, I would apply a fortitude save. This I don't see as much of a problem. Adventurers are trained to spring into action at a moment's notice, regardless of sleep depravation. Perhaps, if you wanted to incorporate the tiredness (using fatigue and exhaustion), you could set it up as follows: If a character is fatigued due to lack of sleep, s/he must spend a round to rouse him/herself, and is considered prone for this round. If the character is exhausted, this is extended to three rounds. If you use my method, it'd be one round per temporary stat point lost. Okay, that turned out being a little longer than planned, :D Does this help at all? [/QUOTE]
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