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General Tabletop Discussion
*Pathfinder & Starfinder
Sleep, Circle of Death, and related spells.
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<blockquote data-quote="BryonD" data-source="post: 4397986" data-attributes="member: 957"><p>I had a detailed post and the f'in board ate it.</p><p></p><p>You get into crazy situations all the time with magic. Duh. Sometimes you just live with it. </p><p></p><p>I just don't see this as one that is hard to model. Sleep has a maximum AoE, in this case it simply may not move further than 10 feet from the caster. Beyond that it runs out of potency. So any creature beyond that is safe. However, it also has a maximum amount of power available. One unit of power is absorbed by each HD of the first creature it finds. Whatever power is left moves to the next nearest creature, which also absorbs one unit per HD. This continues until the AoE is used up or the 4 units of power are used up. Once this is resolved any creature except the last one (which might also be the first one) must save or avoid sleep. The last one determines if the amount of power was equal to its HD or not and only saves if it was. </p><p></p><p>Creatures within 10 feet of the caster but further away than the last creature above are unaffected because the spell ran out of power before it ever got to them.</p><p></p><p>Once you accept the idea of magical sleep, there is no nonsense is this model.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4397986, member: 957"] I had a detailed post and the f'in board ate it. You get into crazy situations all the time with magic. Duh. Sometimes you just live with it. I just don't see this as one that is hard to model. Sleep has a maximum AoE, in this case it simply may not move further than 10 feet from the caster. Beyond that it runs out of potency. So any creature beyond that is safe. However, it also has a maximum amount of power available. One unit of power is absorbed by each HD of the first creature it finds. Whatever power is left moves to the next nearest creature, which also absorbs one unit per HD. This continues until the AoE is used up or the 4 units of power are used up. Once this is resolved any creature except the last one (which might also be the first one) must save or avoid sleep. The last one determines if the amount of power was equal to its HD or not and only saves if it was. Creatures within 10 feet of the caster but further away than the last creature above are unaffected because the spell ran out of power before it ever got to them. Once you accept the idea of magical sleep, there is no nonsense is this model. [/QUOTE]
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Sleep, Circle of Death, and related spells.
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