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<blockquote data-quote="Wulf Ratbane" data-source="post: 4398165" data-attributes="member: 94"><p>This is a wholly specious argument.</p><p></p><p>Yes, the fluff can inform game design. (Midnight, for example.)</p><p></p><p>But this is not a case of the fluff informing the design. This is a case of trying to find a fluff validation of your rules interpretation <em>ex post facto</em>. I've seen it more times than I can count, across almost every game system I have ever played. (But it was particularly prevalent in 1e and 2e D&D.)</p><p></p><p>There is zero evidence to support the suggestion that magic "fluff" has anything to do with one interpretation or the other. It's a rule. It either works one way, or the other.</p><p></p><p></p><p>EDIT: I had to put up with this a lot when I was playing 40k. One of my favorite "fluff informs design" examples from 40k-- one that was done well, IMO-- was with the Ork army. In the fluff, certain clans of Orks were fond of painting their vehicles fiery red, because of the superstition that "red ones goes fasta." On the tabletop, if your vehicle models were actually painted red, you got to add +1" to the movement rate.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4398165, member: 94"] This is a wholly specious argument. Yes, the fluff can inform game design. (Midnight, for example.) But this is not a case of the fluff informing the design. This is a case of trying to find a fluff validation of your rules interpretation [i]ex post facto[/i]. I've seen it more times than I can count, across almost every game system I have ever played. (But it was particularly prevalent in 1e and 2e D&D.) There is zero evidence to support the suggestion that magic "fluff" has anything to do with one interpretation or the other. It's a rule. It either works one way, or the other. EDIT: I had to put up with this a lot when I was playing 40k. One of my favorite "fluff informs design" examples from 40k-- one that was done well, IMO-- was with the Ork army. In the fluff, certain clans of Orks were fond of painting their vehicles fiery red, because of the superstition that "red ones goes fasta." On the tabletop, if your vehicle models were actually painted red, you got to add +1" to the movement rate. [/QUOTE]
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