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General Tabletop Discussion
*Dungeons & Dragons
Sleep Deprivation Rules?
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<blockquote data-quote="Xeviat" data-source="post: 6704633" data-attributes="member: 57494"><p>When running my first long term campaign in 5th Edition D&D, I ran into something that the rules just didn't seem to cover. The group was running all night from a monster (specifically a gibbering mouther that had its CR increased). Because the mouther was so slow, they simply chose to flee, and keep fleeing, heading to their next destination. I started looking for rules on how long they could stay awake without involuntarily falling asleep, but I couldn't find anything. I thought it would make for a tense moment.</p><p></p><p>Now, after digging, I still have found no rules in all of 5E. 3E didn't seem to have them either, at least not in the core books. Is the only requirement for sleep that you cannot recover your HP, HD, and Spells, or that you need long rests to recover fatigue? What if that's not good enough for me?</p><p></p><p>Looking at the effects of fatigue, I feel it would be safe to say a character suffers a level of fatigue for every 24 hours they go without sleep. Maybe Constitution saves could exist to resist this, or Constitution checks to temporarily power through. World Record sleeplessness for normal people seems to be 8 to 11 days, but they weren't performing strenuous tasks; here are sleepless diseases that can let someone go months of no sleep before death, but again, they're not functioning at any degree.</p><p></p><p>How would you handle a party trying to march on without sleep?</p><p></p><p>I did just find the "forced march" rules, which requires a DC 10+1 for every hour past 8 that characters travel. But what if they were just trying to stay awake? Personally, I've gone over 48 hours without sleep, but I was a mess and eventually fell asleep in the middle of what I was doing.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6704633, member: 57494"] When running my first long term campaign in 5th Edition D&D, I ran into something that the rules just didn't seem to cover. The group was running all night from a monster (specifically a gibbering mouther that had its CR increased). Because the mouther was so slow, they simply chose to flee, and keep fleeing, heading to their next destination. I started looking for rules on how long they could stay awake without involuntarily falling asleep, but I couldn't find anything. I thought it would make for a tense moment. Now, after digging, I still have found no rules in all of 5E. 3E didn't seem to have them either, at least not in the core books. Is the only requirement for sleep that you cannot recover your HP, HD, and Spells, or that you need long rests to recover fatigue? What if that's not good enough for me? Looking at the effects of fatigue, I feel it would be safe to say a character suffers a level of fatigue for every 24 hours they go without sleep. Maybe Constitution saves could exist to resist this, or Constitution checks to temporarily power through. World Record sleeplessness for normal people seems to be 8 to 11 days, but they weren't performing strenuous tasks; here are sleepless diseases that can let someone go months of no sleep before death, but again, they're not functioning at any degree. How would you handle a party trying to march on without sleep? I did just find the "forced march" rules, which requires a DC 10+1 for every hour past 8 that characters travel. But what if they were just trying to stay awake? Personally, I've gone over 48 hours without sleep, but I was a mess and eventually fell asleep in the middle of what I was doing. [/QUOTE]
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Sleep Deprivation Rules?
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