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Sleep Deprivation
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<blockquote data-quote="phindar" data-source="post: 3594620" data-attributes="member: 37198"><p>Exhausted is pretty steep for one night without sleep, if only because you skip the Fatigued condition altogether. I could be sold on Fatigued after a night of no sleep, and then Exhausted after a day of normal activity so you'd be exhausted at the end of a 36 hour period.</p><p></p><p>"Reality" makes a poor standard for interpreting game rules, but adventurers tend to be in decent physical condition (if for no other reason than very few of them use CON as a dump stat), and when I was a younger man, I could go without sleep two or three days before the inevitable "crash". Now, its anybody's guess how much Mtn Dew it takes to duplicate a <em>Lesser Restoration</em> spell, but even so I remained functional enough to go to work and school so Exhaustion seems a little excessive. </p><p></p><p>If we wanted to geek this up a bit, maybe there's some form of CON check we could go with... like you can stay awake CON number of hours before you have to start making CON checks DC 10 + the number of hours over your CON you've been awake. Fail and you're Fatigued and the CON counter starts over. (I'd go with CON checks over Fort saves, if only to avoid high level adventurers who can go weeks without sleep.) But I'm guessing there are few games where that level of technical minutae is really needed. (Might work in Rolemaster if we had some type of Sleep Dep chart.) </p><p></p><p>If you can't rest (or just don't), you're Fatigued the next day. And if you don't rest the next night, you're Exhausted. That's simple enough to remember, and it doesn't leave characters crippled if they pull an all-nighter (and most casters still need to rest to regain spells, so its not like groups are going to forego camping all that much anyway). If a character wants to burn a <em>Lesser Restoration</em> every morning they might not ever have to sleep, but it seems like all they're getting out of that is extra guard shifts.</p></blockquote><p></p>
[QUOTE="phindar, post: 3594620, member: 37198"] Exhausted is pretty steep for one night without sleep, if only because you skip the Fatigued condition altogether. I could be sold on Fatigued after a night of no sleep, and then Exhausted after a day of normal activity so you'd be exhausted at the end of a 36 hour period. "Reality" makes a poor standard for interpreting game rules, but adventurers tend to be in decent physical condition (if for no other reason than very few of them use CON as a dump stat), and when I was a younger man, I could go without sleep two or three days before the inevitable "crash". Now, its anybody's guess how much Mtn Dew it takes to duplicate a [i]Lesser Restoration[/i] spell, but even so I remained functional enough to go to work and school so Exhaustion seems a little excessive. If we wanted to geek this up a bit, maybe there's some form of CON check we could go with... like you can stay awake CON number of hours before you have to start making CON checks DC 10 + the number of hours over your CON you've been awake. Fail and you're Fatigued and the CON counter starts over. (I'd go with CON checks over Fort saves, if only to avoid high level adventurers who can go weeks without sleep.) But I'm guessing there are few games where that level of technical minutae is really needed. (Might work in Rolemaster if we had some type of Sleep Dep chart.) If you can't rest (or just don't), you're Fatigued the next day. And if you don't rest the next night, you're Exhausted. That's simple enough to remember, and it doesn't leave characters crippled if they pull an all-nighter (and most casters still need to rest to regain spells, so its not like groups are going to forego camping all that much anyway). If a character wants to burn a [i]Lesser Restoration[/i] every morning they might not ever have to sleep, but it seems like all they're getting out of that is extra guard shifts. [/QUOTE]
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