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Sleep Deprived Brainstorming for Psychic Combat
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<blockquote data-quote="RangerWickett" data-source="post: 7838123" data-attributes="member: 63"><p>Well, I'd still have Will saves*, but I wanted psychic attacks to have more of a framework that can be used for a variety of effects, whereas right now every monster/spell/item has a sort of ad hoc design. But as the system gets fleshed out, there would be some defensive options.</p><p></p><p>Like, if you're using PF2's three action system, there'd be a mental equivalent of Raise a Shield to improve your defenses. (And people with the right psychic training would have an improved 'shield' that they can use to soak a hit, having the shield take damage or an effect instead of the target, but breaking the shield until they can rest and restore it.</p><p></p><p>And maybe some mindscape tricks. Like, if someone's trying to distract you with mental illusions so they can burrow into your mind, you could use an action to change the mindscape, or reveal the attacker, or actually hide inside the mindscape so you can try to ambush <em>them</em>. </p><p></p><p>*What I actually want is a 4E style "attack roll against static defense" system, because I have another component of my 'dream RPG combat system' that gets a lot simply if the attacker is always the one rolling.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7838123, member: 63"] Well, I'd still have Will saves*, but I wanted psychic attacks to have more of a framework that can be used for a variety of effects, whereas right now every monster/spell/item has a sort of ad hoc design. But as the system gets fleshed out, there would be some defensive options. Like, if you're using PF2's three action system, there'd be a mental equivalent of Raise a Shield to improve your defenses. (And people with the right psychic training would have an improved 'shield' that they can use to soak a hit, having the shield take damage or an effect instead of the target, but breaking the shield until they can rest and restore it. And maybe some mindscape tricks. Like, if someone's trying to distract you with mental illusions so they can burrow into your mind, you could use an action to change the mindscape, or reveal the attacker, or actually hide inside the mindscape so you can try to ambush [I]them[/I]. *What I actually want is a 4E style "attack roll against static defense" system, because I have another component of my 'dream RPG combat system' that gets a lot simply if the attacker is always the one rolling. [/QUOTE]
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