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Sleep II through Sleep IX: Feedback, please!
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<blockquote data-quote="wolfpunk" data-source="post: 123327" data-attributes="member: 699"><p>I think a scalable version of the sleep spell is a very good idea. It makes sense to me to have a wizard learn one spell (sleep) and have it get more powerful as he gets more powerful. I as a wizard would not want to take the time and resources it would require to scribe 9 different sleep spells into my spell book.</p><p></p><p>I think I would simply let sleep affect 2d4+1d4 creatures per level of caster to a maximum of 20d4, or if you with 15d4 to keep it on par with your version.</p><p></p><p>I don't think I would give the spell a free affect against creatures of low HD without a save, that is a double bonus. You could include the effect that they fall asleep no save, but they count as twice the HD when determining how many you can affect.</p><p></p><p>I would allow it to affect up to 4HD creatures plus +1 HD per every caster level to a max of 20 HD.</p><p></p><p>I don't know how I would affect the radius</p><p></p><p>As to the heavier sleep, I like the idea, and I think that it should be kept, perhaps you could make it that characters of 2 HD +1 HD/4 levels are affected by this heavier sleep. Creatures of higher HD are affected as per normal sleep.</p><p></p><p></p><p>Just my thoughts, but I think a powerful sleep spell is a great idea.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 123327, member: 699"] I think a scalable version of the sleep spell is a very good idea. It makes sense to me to have a wizard learn one spell (sleep) and have it get more powerful as he gets more powerful. I as a wizard would not want to take the time and resources it would require to scribe 9 different sleep spells into my spell book. I think I would simply let sleep affect 2d4+1d4 creatures per level of caster to a maximum of 20d4, or if you with 15d4 to keep it on par with your version. I don't think I would give the spell a free affect against creatures of low HD without a save, that is a double bonus. You could include the effect that they fall asleep no save, but they count as twice the HD when determining how many you can affect. I would allow it to affect up to 4HD creatures plus +1 HD per every caster level to a max of 20 HD. I don't know how I would affect the radius As to the heavier sleep, I like the idea, and I think that it should be kept, perhaps you could make it that characters of 2 HD +1 HD/4 levels are affected by this heavier sleep. Creatures of higher HD are affected as per normal sleep. Just my thoughts, but I think a powerful sleep spell is a great idea. [/QUOTE]
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