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General Tabletop Discussion
*Pathfinder & Starfinder
Sleep is the most worthless spell
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<blockquote data-quote="LightPhoenix" data-source="post: 5412315" data-attributes="member: 115"><p>1) It doesn't insta-kill. It's nasty to be sure, but it doesn't flat out kill the monster. And it still does have that 50% chance of waking up every round. If you can get five people to the sleeping guy to coup de grace him, the battle was over anyway.</p><p></p><p>2) It can't be controlled. It's basically flat-out luck to put an enemy to sleep, if you don't have OoI. I freely admit this is personal preference, but I'd rather have something more deterministic than random.</p><p></p><p>3) You have to be able to take advantage of it. Against a single enemy, it's very powerful. In fact, that's a big part of why OoI got nerfed. If you put one creature to sleep out of seven or eight? Still good, but not as superior as it's made out to be.</p><p></p><p></p><p></p><p>Such as, for Wizards with Orb of Imposition. Which is more an argument for OoI being broken than Sleep.</p><p></p><p></p><p></p><p>Right, which is what I said in my first post (though it may have been missed, since Stalker0 accidentally edited it). The primary use of Sleep is an opening gambit; once your allies get in there, it becomes a liability (until Paragon, as Nemesis Destiny pointed out).</p><p></p><p></p><p></p><p>We're not talking non-combat uses here though. This is strictly "Sleep is a crappy/awesome combat power."</p><p></p><p></p><p></p><p>I'd argue that's a problem with the power, not a benefit.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5412315, member: 115"] 1) It doesn't insta-kill. It's nasty to be sure, but it doesn't flat out kill the monster. And it still does have that 50% chance of waking up every round. If you can get five people to the sleeping guy to coup de grace him, the battle was over anyway. 2) It can't be controlled. It's basically flat-out luck to put an enemy to sleep, if you don't have OoI. I freely admit this is personal preference, but I'd rather have something more deterministic than random. 3) You have to be able to take advantage of it. Against a single enemy, it's very powerful. In fact, that's a big part of why OoI got nerfed. If you put one creature to sleep out of seven or eight? Still good, but not as superior as it's made out to be. Such as, for Wizards with Orb of Imposition. Which is more an argument for OoI being broken than Sleep. Right, which is what I said in my first post (though it may have been missed, since Stalker0 accidentally edited it). The primary use of Sleep is an opening gambit; once your allies get in there, it becomes a liability (until Paragon, as Nemesis Destiny pointed out). We're not talking non-combat uses here though. This is strictly "Sleep is a crappy/awesome combat power." I'd argue that's a problem with the power, not a benefit. [/QUOTE]
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Sleep is the most worthless spell
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