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Sleep spell and a shout
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<blockquote data-quote="Caliban" data-source="post: 4543729" data-attributes="member: 284"><p>The Orb's daily power forces a target to roll saves against any effects from the spell twice and take the lower roll. (It does require the spell attack the Will defense, and you have to hit with spell first.)</p><p> </p><p>If they fail the save against slow, then you hit them with your Orb Mastery power so that they are making saves against the sleep twice, with a hefty penalty, and taking the lowest one. </p><p> </p><p>Once per day, you can basically shut an Elite down, or take a Solo out of the fight for a few rounds (or longer with a little luck). And while they are asleep you get +7 to hit them (Helpless + Combat Advantage) and can auto-crit if you are adjacent to them (Coup De Grace). </p><p> </p><p>I play an Orb Wizard in LFR with this combo. He's 6th level with a 19 Wisdom and the Orb of Mental Dominion. Rolling twice with a -4 on the roll helps make it stick.</p></blockquote><p></p>
[QUOTE="Caliban, post: 4543729, member: 284"] The Orb's daily power forces a target to roll saves against any effects from the spell twice and take the lower roll. (It does require the spell attack the Will defense, and you have to hit with spell first.) If they fail the save against slow, then you hit them with your Orb Mastery power so that they are making saves against the sleep twice, with a hefty penalty, and taking the lowest one. Once per day, you can basically shut an Elite down, or take a Solo out of the fight for a few rounds (or longer with a little luck). And while they are asleep you get +7 to hit them (Helpless + Combat Advantage) and can auto-crit if you are adjacent to them (Coup De Grace). I play an Orb Wizard in LFR with this combo. He's 6th level with a 19 Wisdom and the Orb of Mental Dominion. Rolling twice with a -4 on the roll helps make it stick. [/QUOTE]
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Sleep spell and a shout
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