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<blockquote data-quote="Blue" data-source="post: 7465931" data-attributes="member: 20564"><p>You have the most permissive view. That acting on the same initiative means that they act one after the other in an ever-changing order that is most beneficial for them.</p><p></p><p>However, as you explained in another comment (that I read after I wrote my original), you allow your PCs who roll the same initiative to do the same.</p><p></p><p>So in this case you're treating them the same and I don't have an issue. No loophole and I'd play at that table.</p><p></p><p>At my table I make ties get resolved when initiative is rolled, and either they all act at the /exact/ same time so this wouldn't work, or they act serially and ties should have been resolved - not freeform. But that's at my table. I do things like announce "the four goblins are attacking Barton" and even if the second goblin drops Barton the other two don't get to change their actions since they all are at the exact same time.</p><p></p><p>But what is RIGHT by the rules? Eh, both of us and probably a few other interpretations. It can be read either way, and even if it doesn't a DM can set whatever houserules they want at their table. Viva la difference!</p><p></p><p></p><p></p><p>I wasn't questioning this at all. Though at my table if they weren't familiar with the Sleep spell they might have just yelled as they ran, assuming it would wake everyone sleeping.</p><p></p><p></p><p></p><p>This was more that if players came up with a "eh, well, technically that works but I feel it's against the spirit" it would be something I'd talk to them about so we all get on the same page - and it may be me as DM that changes opinion. We have a mature group and talk a lot.</p><p></p><p>I think a DM can abuse the rules, but the first example that leaps to mind is pretty far out from our discussion we're talking about here. How's this: A DM applying rules inconsistently because of favoritism or bias against a player would be an example of the DM abusing the rules to me.</p></blockquote><p></p>
[QUOTE="Blue, post: 7465931, member: 20564"] You have the most permissive view. That acting on the same initiative means that they act one after the other in an ever-changing order that is most beneficial for them. However, as you explained in another comment (that I read after I wrote my original), you allow your PCs who roll the same initiative to do the same. So in this case you're treating them the same and I don't have an issue. No loophole and I'd play at that table. At my table I make ties get resolved when initiative is rolled, and either they all act at the /exact/ same time so this wouldn't work, or they act serially and ties should have been resolved - not freeform. But that's at my table. I do things like announce "the four goblins are attacking Barton" and even if the second goblin drops Barton the other two don't get to change their actions since they all are at the exact same time. But what is RIGHT by the rules? Eh, both of us and probably a few other interpretations. It can be read either way, and even if it doesn't a DM can set whatever houserules they want at their table. Viva la difference! I wasn't questioning this at all. Though at my table if they weren't familiar with the Sleep spell they might have just yelled as they ran, assuming it would wake everyone sleeping. This was more that if players came up with a "eh, well, technically that works but I feel it's against the spirit" it would be something I'd talk to them about so we all get on the same page - and it may be me as DM that changes opinion. We have a mature group and talk a lot. I think a DM can abuse the rules, but the first example that leaps to mind is pretty far out from our discussion we're talking about here. How's this: A DM applying rules inconsistently because of favoritism or bias against a player would be an example of the DM abusing the rules to me. [/QUOTE]
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