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<blockquote data-quote="iserith" data-source="post: 7465936" data-attributes="member: 97077"><p>If I did say that, then I wasn't clear or there was a typo or grammatical error: Players resolve ties at the time initiative is rolled and it stays that way. I generally resolve monsters in a group in the same order each turn (because it's easier) but I reserve the right to do otherwise and consider that within the rules. After all, every decision I make is through the lens of the goals of play. I'm doing it because I perceive it will be more fun for everyone and will help contribute to an exciting, memorable tale. Otherwise, I wouldn't do it.</p><p></p><p></p><p></p><p>I don't think noise works to awake someone under the effects of a <em>sleep</em> spell. But anyway, when I decide what a monster will do, I think about the goals of play in context and do that. Then I provide a fictional justification if one is called for. Because I don't think anything really exists until it's established in play, as long as I'm not contradicting something I've said before, it's now canon e.g. Wartiak is a veteran of the Red Hand, all goblins have sleep apnea, etc. Years of doing this means I'm very fast at coming up with this on the fly. A few months back I got a message from a player in my one-shots marveling at how not only did I name every single humanoid monster in the adventure, but I also took the time to create a connected backstory for each individual one that explained why they did what they did. I didn't actually - I made it all up on the spot as needed!</p><p></p><p></p><p></p><p>To me, that's something else than abusing rules. I could see a fairly decent argument that since the DM is "Master of Rules" as defined by the rules he or she can apply them however he or she wants which would seem to exempt the DM from claims of abuse. It doesn't mean the players need to put up with bogus, punitive, inconsistent, or biased rulings though!</p></blockquote><p></p>
[QUOTE="iserith, post: 7465936, member: 97077"] If I did say that, then I wasn't clear or there was a typo or grammatical error: Players resolve ties at the time initiative is rolled and it stays that way. I generally resolve monsters in a group in the same order each turn (because it's easier) but I reserve the right to do otherwise and consider that within the rules. After all, every decision I make is through the lens of the goals of play. I'm doing it because I perceive it will be more fun for everyone and will help contribute to an exciting, memorable tale. Otherwise, I wouldn't do it. I don't think noise works to awake someone under the effects of a [I]sleep[/I] spell. But anyway, when I decide what a monster will do, I think about the goals of play in context and do that. Then I provide a fictional justification if one is called for. Because I don't think anything really exists until it's established in play, as long as I'm not contradicting something I've said before, it's now canon e.g. Wartiak is a veteran of the Red Hand, all goblins have sleep apnea, etc. Years of doing this means I'm very fast at coming up with this on the fly. A few months back I got a message from a player in my one-shots marveling at how not only did I name every single humanoid monster in the adventure, but I also took the time to create a connected backstory for each individual one that explained why they did what they did. I didn't actually - I made it all up on the spot as needed! To me, that's something else than abusing rules. I could see a fairly decent argument that since the DM is "Master of Rules" as defined by the rules he or she can apply them however he or she wants which would seem to exempt the DM from claims of abuse. It doesn't mean the players need to put up with bogus, punitive, inconsistent, or biased rulings though! [/QUOTE]
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