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<blockquote data-quote="Ilbranteloth" data-source="post: 7466283" data-attributes="member: 6778044"><p>In this case it's primarily the goblin chain that does it for me. "Oh, I'm awake, I'll slap him then run away...oh, I'm awake, I'll slap him and run away...oh, I'm awake, I'll slap him and run away..." all while the fighter is swinging that sword in slow...slower...slower still...motion. The secondary aspect is where the players spend a lot of time trying to figure out the right order, etc. to coordinate their actions to avoid it. Both break my suspension of disbelief/immersion. Probably followed by a discussion, "is that legal?" Checking books, the wizard complaining that he wasted his spell, etc. Not all of that's going to really happen in every campaign, of course.</p><p></p><p>As for the imminent danger, there wasn't any if they didn't attack. In which case there isn't any. The only reason that there was "imminent" danger when they attacked was the initiative order. If the cleric had skipped their turn or readied their action, then they would have let the goblin's turn pass, and the other characters could have finished them off. </p><p></p><p>Plus, as soon as any discussion regarding initiative order starts, you've already drawn me out of the immersion simply because such a thing doesn't exist in the world. It's not a question of the cleric thinking, "OK, so the goblins didn't take their turn this round. Did the fighter get to go first last round, or were the goblins first? I can't remember. Hey fighter, is your hit going to land before or after the goblin's turn?"</p><p></p><p>Again, that's us, and we've adjusted the rules to eliminate these types of scenarios, although that's not the only reason.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7466283, member: 6778044"] In this case it's primarily the goblin chain that does it for me. "Oh, I'm awake, I'll slap him then run away...oh, I'm awake, I'll slap him and run away...oh, I'm awake, I'll slap him and run away..." all while the fighter is swinging that sword in slow...slower...slower still...motion. The secondary aspect is where the players spend a lot of time trying to figure out the right order, etc. to coordinate their actions to avoid it. Both break my suspension of disbelief/immersion. Probably followed by a discussion, "is that legal?" Checking books, the wizard complaining that he wasted his spell, etc. Not all of that's going to really happen in every campaign, of course. As for the imminent danger, there wasn't any if they didn't attack. In which case there isn't any. The only reason that there was "imminent" danger when they attacked was the initiative order. If the cleric had skipped their turn or readied their action, then they would have let the goblin's turn pass, and the other characters could have finished them off. Plus, as soon as any discussion regarding initiative order starts, you've already drawn me out of the immersion simply because such a thing doesn't exist in the world. It's not a question of the cleric thinking, "OK, so the goblins didn't take their turn this round. Did the fighter get to go first last round, or were the goblins first? I can't remember. Hey fighter, is your hit going to land before or after the goblin's turn?" Again, that's us, and we've adjusted the rules to eliminate these types of scenarios, although that's not the only reason. [/QUOTE]
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