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sleep spell house rule ideas
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<blockquote data-quote="Sadras" data-source="post: 6331167" data-attributes="member: 6688277"><p>I'm trying to understand why you dislike it that much but am struggling.</p><p>1. How does "it stall the game with extra math", any more than a fireball or magic missile?</p><p>2. Sleep spell works best on weak & fatigued opponents, that is all one needs to know as the caster without breaking immersion. As DM you describe the opponents - slightly bruised, strained, confident..etc</p><p></p><p>If you want to change it, make it a two save mechanic: First (one) Fail creatures affected become drowsy and suffer some affects from the fatigue scale or whatever you feel comfortable with, Second (two) Failed save, sends them into a magical sleep. You can decide if both saves are made immediately or round by round or any other combination.</p><p></p><p>Increasing slot levels increases creatures/HD affected. </p><p></p><p>Perhaps 1st level affects 3HD, 2nd 5HD and so forth.</p><p></p><p>Anyways thats a quick draft. I personally prefer the spell as written - the HD is too static and I like the variance & discovery that comes with die rolling - lends itself well to the mystery of magic. Our groups treats all hit points as stamina, except the 1st which is meat, so it works for us. Good luck!</p></blockquote><p></p>
[QUOTE="Sadras, post: 6331167, member: 6688277"] I'm trying to understand why you dislike it that much but am struggling. 1. How does "it stall the game with extra math", any more than a fireball or magic missile? 2. Sleep spell works best on weak & fatigued opponents, that is all one needs to know as the caster without breaking immersion. As DM you describe the opponents - slightly bruised, strained, confident..etc If you want to change it, make it a two save mechanic: First (one) Fail creatures affected become drowsy and suffer some affects from the fatigue scale or whatever you feel comfortable with, Second (two) Failed save, sends them into a magical sleep. You can decide if both saves are made immediately or round by round or any other combination. Increasing slot levels increases creatures/HD affected. Perhaps 1st level affects 3HD, 2nd 5HD and so forth. Anyways thats a quick draft. I personally prefer the spell as written - the HD is too static and I like the variance & discovery that comes with die rolling - lends itself well to the mystery of magic. Our groups treats all hit points as stamina, except the 1st which is meat, so it works for us. Good luck! [/QUOTE]
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