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*Dungeons & Dragons
Sleep spell overpowered?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6773122" data-attributes="member: 6775031"><p>There's a very particular range of creatures that Sleep is useful against, and this is one of them. Sure, you might get four Kobolds, but you would only get one single Orc. In general, the HP of monsters scale much more quickly than the Sleep spell does, so it's not that great against anything much more powerful.</p><p></p><p>One of the reasons the game includes fights against small monsters is so that the characters will use up their resources (HP and spells), so that later fights will be more dangerous. Even if the Wizard just casts this one spell, and ends the encounter instantly, that's still half of the Wizard's spell slots that are gone for the day! The Wizard can't do that in every encounter, and if she has nothing left when they get to the Kobold Boss, then she's not going to be very useful (although she still probably has a dagger or a light crossbow or something).</p><p></p><p>Also, keep in mind that you can wake someone up from sleeping by spending an action. If there are six Kobolds in the group, and four of them go to sleep, then the other two can spend their actions to wake up two of the sleeping ones. It doesn't <em>necessarily</em> end the fight right away. Just be careful about making the Wizard player feel lame, if only half of the group falls asleep and the other half wake them up, and it's like the spell didn't really do anything.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6773122, member: 6775031"] There's a very particular range of creatures that Sleep is useful against, and this is one of them. Sure, you might get four Kobolds, but you would only get one single Orc. In general, the HP of monsters scale much more quickly than the Sleep spell does, so it's not that great against anything much more powerful. One of the reasons the game includes fights against small monsters is so that the characters will use up their resources (HP and spells), so that later fights will be more dangerous. Even if the Wizard just casts this one spell, and ends the encounter instantly, that's still half of the Wizard's spell slots that are gone for the day! The Wizard can't do that in every encounter, and if she has nothing left when they get to the Kobold Boss, then she's not going to be very useful (although she still probably has a dagger or a light crossbow or something). Also, keep in mind that you can wake someone up from sleeping by spending an action. If there are six Kobolds in the group, and four of them go to sleep, then the other two can spend their actions to wake up two of the sleeping ones. It doesn't [I]necessarily[/I] end the fight right away. Just be careful about making the Wizard player feel lame, if only half of the group falls asleep and the other half wake them up, and it's like the spell didn't really do anything. [/QUOTE]
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Sleep spell overpowered?
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