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General Tabletop Discussion
*Pathfinder & Starfinder
Sleep & Unconsciousness
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<blockquote data-quote="DLichen" data-source="post: 4327131" data-attributes="member: 71083"><p>While sleep is pretty awesome, you have to hit, and it's one of the few offensive dailies that doesn't do any damage whatsoever if it hits, and the unconsciousness kicks in only if the target fails the first saving throw.</p><p></p><p>Since the only other abilities are rogue martials, I think it's quite clear that magical sleep is just supposed to be more difficult to wake up from.</p><p></p><p>I see no reason by raw or by power level balance to change it.</p><p></p><p></p><p></p><p>That's silly, all spells get better as you level since you hit with it more often. And even with +9 wisdom and +2 spell focus for a whopping -11, Orcus and other elites usually get +5 or +2 to their save, which is still a 25% chance to wake up each turn. So hardly a solo Orcus build.</p></blockquote><p></p>
[QUOTE="DLichen, post: 4327131, member: 71083"] While sleep is pretty awesome, you have to hit, and it's one of the few offensive dailies that doesn't do any damage whatsoever if it hits, and the unconsciousness kicks in only if the target fails the first saving throw. Since the only other abilities are rogue martials, I think it's quite clear that magical sleep is just supposed to be more difficult to wake up from. I see no reason by raw or by power level balance to change it. That's silly, all spells get better as you level since you hit with it more often. And even with +9 wisdom and +2 spell focus for a whopping -11, Orcus and other elites usually get +5 or +2 to their save, which is still a 25% chance to wake up each turn. So hardly a solo Orcus build. [/QUOTE]
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Sleep & Unconsciousness
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