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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4729605" data-attributes="member: 46652"><p>Cartoon Action Hour: Season 2 (it's rules are significantly different enough from version 1 to warrant me not simply saying "Cartoon Action Hour"): Sure, it says it's designed for 80s cartoons, but if you actually look at the rules you'll find there really is nothing about them that screams this fact out at you. Plus they have some interesting stuff:</p><p>* they're the one "choose your own traits" system out there that actually has a rule for how to adjudicate a broad trait vs. a narrow trait</p><p>* since the rules for combat don't track damage, just resolution, non-violent skills are just as important as violent skills and you can use the system for social combats as-is</p><p>* really quick combat: squads of mooks go down if you succeed on one role, everyone else you just need four sucesses</p><p>I just really find it a nice rules-light game that manages to still have a bit of depth.</p><p></p><p>Teenagers From Outer Space: This game is just too whacky not to have a following. Even if you never play it the book is funny enough to be worth the purchase.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4729605, member: 46652"] Cartoon Action Hour: Season 2 (it's rules are significantly different enough from version 1 to warrant me not simply saying "Cartoon Action Hour"): Sure, it says it's designed for 80s cartoons, but if you actually look at the rules you'll find there really is nothing about them that screams this fact out at you. Plus they have some interesting stuff: * they're the one "choose your own traits" system out there that actually has a rule for how to adjudicate a broad trait vs. a narrow trait * since the rules for combat don't track damage, just resolution, non-violent skills are just as important as violent skills and you can use the system for social combats as-is * really quick combat: squads of mooks go down if you succeed on one role, everyone else you just need four sucesses I just really find it a nice rules-light game that manages to still have a bit of depth. Teenagers From Outer Space: This game is just too whacky not to have a following. Even if you never play it the book is funny enough to be worth the purchase. [/QUOTE]
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