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Sleeping and silenced rogue, ouch...
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<blockquote data-quote="sullivan" data-source="post: 2103189" data-attributes="member: 28152"><p>Hear, hear! Well I can't say that I'd give "getting drunk" an even standing unless it was a drinking contest or something, afterall some experiences are more equal than others. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But ya, I tend to just come up with number based on desired advancement rate and top it off with extra based on a rough gauge of advancement towards whatever goals.</p><p> </p><p>Afterall that is what the XP chart numbers were originally designed around, advancing a level every X number of sessions of a given length to provide a nice desirable tension between playing each level of a character and not plodding away month after month of RL time between advancement.</p><p> </p><p>I still remember vividly retiring a beloved Paladin character years ago in 2nd edition because at his rate of advancement he was going to take over a year <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> of weekly sessions to advance to the next level, 10th. I had put in several months just to get from 8th to 9th, which was barely a noticable bump in power, and the stagnation was really getting to me. As a DM i'm not going to let my adventure design not meshing well with the XP chart do that to another player.</p></blockquote><p></p>
[QUOTE="sullivan, post: 2103189, member: 28152"] Hear, hear! Well I can't say that I'd give "getting drunk" an even standing unless it was a drinking contest or something, afterall some experiences are more equal than others. ;) But ya, I tend to just come up with number based on desired advancement rate and top it off with extra based on a rough gauge of advancement towards whatever goals. Afterall that is what the XP chart numbers were originally designed around, advancing a level every X number of sessions of a given length to provide a nice desirable tension between playing each level of a character and not plodding away month after month of RL time between advancement. I still remember vividly retiring a beloved Paladin character years ago in 2nd edition because at his rate of advancement he was going to take over a year :confused: of weekly sessions to advance to the next level, 10th. I had put in several months just to get from 8th to 9th, which was barely a noticable bump in power, and the stagnation was really getting to me. As a DM i'm not going to let my adventure design not meshing well with the XP chart do that to another player. [/QUOTE]
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Sleeping and silenced rogue, ouch...
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