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Sleeping and silenced rogue, ouch...
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2105896" data-attributes="member: 545"><p>Need more information.</p><p></p><p>If the nature of the beast and its special attack were handed to the party on a silver platter AND it required no effort get it out into the open where it could be killed at range, I would probably give a significantly lesser XP award. There are countless monsters in the MM that can be trivially butchered by a Fly spell and a large number of arrows if you find them out in the open.</p><p></p><p>What I would consider is what would be a "fair fight" for a particular creature, considering its nature and habits.</p><p></p><p>Let's take a simpler example: a Hydra with no special abilities. A fair fight for that hydra is: "You step around the corner and the passageway opens to a large cavern. 50 feet away stands a hydra. No surprise round. Everyone roll for Initiative."</p><p></p><p>Of course, nobody likes to get in a fair fight with a hydra. And there are lots of ways to make the fight unfair in favor of the PCs, the most obvious of which is having a skilled roguish scout staying 50'-60' ahead of the party who carefully peeks around the corner. </p><p></p><p>The key question in my mind is did the PCs gain the advantage of an unfair fight due to some strategem they employed? Or is the adventure just written in a way that the party will gain the upper hand extremely easily?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2105896, member: 545"] Need more information. If the nature of the beast and its special attack were handed to the party on a silver platter AND it required no effort get it out into the open where it could be killed at range, I would probably give a significantly lesser XP award. There are countless monsters in the MM that can be trivially butchered by a Fly spell and a large number of arrows if you find them out in the open. What I would consider is what would be a "fair fight" for a particular creature, considering its nature and habits. Let's take a simpler example: a Hydra with no special abilities. A fair fight for that hydra is: "You step around the corner and the passageway opens to a large cavern. 50 feet away stands a hydra. No surprise round. Everyone roll for Initiative." Of course, nobody likes to get in a fair fight with a hydra. And there are lots of ways to make the fight unfair in favor of the PCs, the most obvious of which is having a skilled roguish scout staying 50'-60' ahead of the party who carefully peeks around the corner. The key question in my mind is did the PCs gain the advantage of an unfair fight due to some strategem they employed? Or is the adventure just written in a way that the party will gain the upper hand extremely easily? [/QUOTE]
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