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Sleeping City of the Old Ones; a 4E sandbox. Opinions please!
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<blockquote data-quote="Ydars" data-source="post: 4640059" data-attributes="member: 62992"><p>Thanks Mustrum; you are always helpful and insightful. How did you like the map of the city? Does it inspire thoughts of adventure? Any problems with it?</p><p> </p><p> </p><p>I have set the game up so that, although there is a master intellect running the city, most of the time, it is quiescient and does not take control.</p><p> </p><p>This leaves most of the courtyards in the city on the lowest defence level, a level where the inhabitants, if they know the proper ritual (different ritual for each courtyard) can command the defences. These defences include golems, gargoyles, lightning towers (small towers that attack with lightning, anyone not protected by the appropriate ritual or not carrying a certain command object) and sometimes undead. There is also a type of construct that controls a small gate-tower. This construct will only open if someone knows the opening command and had been through the ritual of command; or else they will need a gate-token. This is a one-time coin like object that can be deposited into a slot to make the gate open. These gate tokens are a kind of currency in the city now.</p><p> </p><p>Thus some low level monsters can have access to high level defences that mean that their base is quite secure. This allows me to realistically vary the threat level within a small area because attacking a courtyard would be a very risky business, thus powerful monsters would not necessarly over-run less powerful ones.</p><p> </p><p>It also means that I can create human dominated safe areas inside the city; and this I have done.</p><p> </p><p>The major avenues of the city are at a higher threat level by default, meaning that no-one in the city can afford to travel using these because the golems will attack ANYONE who does not know the correct song-chant. This is a song that must be continually whispered to suppress the defences in that area or else they will attack.</p><p> </p><p>So how do people and monsters get around the city? Simple, most of the courtyards have a water supply because of two large square section pipes running through each wall. One pipe connects to each of the two huge water cisterns that are at the centre of the city. One of the cisterns cracked long ago and now one set of pipes are drained of water; instant roadway around the city. Of course, this does not mean these tunnels are safe...............................</p></blockquote><p></p>
[QUOTE="Ydars, post: 4640059, member: 62992"] Thanks Mustrum; you are always helpful and insightful. How did you like the map of the city? Does it inspire thoughts of adventure? Any problems with it? I have set the game up so that, although there is a master intellect running the city, most of the time, it is quiescient and does not take control. This leaves most of the courtyards in the city on the lowest defence level, a level where the inhabitants, if they know the proper ritual (different ritual for each courtyard) can command the defences. These defences include golems, gargoyles, lightning towers (small towers that attack with lightning, anyone not protected by the appropriate ritual or not carrying a certain command object) and sometimes undead. There is also a type of construct that controls a small gate-tower. This construct will only open if someone knows the opening command and had been through the ritual of command; or else they will need a gate-token. This is a one-time coin like object that can be deposited into a slot to make the gate open. These gate tokens are a kind of currency in the city now. Thus some low level monsters can have access to high level defences that mean that their base is quite secure. This allows me to realistically vary the threat level within a small area because attacking a courtyard would be a very risky business, thus powerful monsters would not necessarly over-run less powerful ones. It also means that I can create human dominated safe areas inside the city; and this I have done. The major avenues of the city are at a higher threat level by default, meaning that no-one in the city can afford to travel using these because the golems will attack ANYONE who does not know the correct song-chant. This is a song that must be continually whispered to suppress the defences in that area or else they will attack. So how do people and monsters get around the city? Simple, most of the courtyards have a water supply because of two large square section pipes running through each wall. One pipe connects to each of the two huge water cisterns that are at the centre of the city. One of the cisterns cracked long ago and now one set of pipes are drained of water; instant roadway around the city. Of course, this does not mean these tunnels are safe............................... [/QUOTE]
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Sleeping City of the Old Ones; a 4E sandbox. Opinions please!
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