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Sleeping in armor?
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<blockquote data-quote="Silverwave" data-source="post: 4291471" data-attributes="member: 61783"><p>At the light of everything (mostly) that have been said, here's what I think I'll use.</p><p></p><p>Endurance check for sleeping in armor (minus 1 for light armor, minus 2 for heavy armor; cloth armor don't give -1 since... well, it really is clothes, maybe I won't give -1 for hide armor as well since they look so cozy with all the furs and all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>DC medium (15 for lvl 1)</p><p>+5 to DC per night</p><p>Resets the moment you sleep without armor.</p><p></p><p>On a fail check, you lose 1 healing surge (light) or 2 healing surges (heavy).</p><p></p><p></p><p>That system emphasis a bit more realism than heroism, true, but it's not too penalising so that sleeping in armor, even with the risk of loosing healing surge, is a viable option if a night attack is very probable.</p><p></p><p>This system could also be use to give a sense of comfortability.</p><p>You could tell your players that if they sleep without bedroll on a cold night they'll have to make an endurance check (medium DC) or loose a healing surge (they didn't sleep well, so they didn't regain all their energy). Same goes for any situation where characters don't have a good rest : sleeping outside withtout tent on a rainy day, trying to sleep in a tent without a source of heat in winter, sleeping on a cold and wet stone dungeon floor hundreds of feet below the ground without at least a bedroll, etc.</p></blockquote><p></p>
[QUOTE="Silverwave, post: 4291471, member: 61783"] At the light of everything (mostly) that have been said, here's what I think I'll use. Endurance check for sleeping in armor (minus 1 for light armor, minus 2 for heavy armor; cloth armor don't give -1 since... well, it really is clothes, maybe I won't give -1 for hide armor as well since they look so cozy with all the furs and all :) ). DC medium (15 for lvl 1) +5 to DC per night Resets the moment you sleep without armor. On a fail check, you lose 1 healing surge (light) or 2 healing surges (heavy). That system emphasis a bit more realism than heroism, true, but it's not too penalising so that sleeping in armor, even with the risk of loosing healing surge, is a viable option if a night attack is very probable. This system could also be use to give a sense of comfortability. You could tell your players that if they sleep without bedroll on a cold night they'll have to make an endurance check (medium DC) or loose a healing surge (they didn't sleep well, so they didn't regain all their energy). Same goes for any situation where characters don't have a good rest : sleeping outside withtout tent on a rainy day, trying to sleep in a tent without a source of heat in winter, sleeping on a cold and wet stone dungeon floor hundreds of feet below the ground without at least a bedroll, etc. [/QUOTE]
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