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Sleeping in armor?
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<blockquote data-quote="El Mahdi" data-source="post: 4586760" data-attributes="member: 59506"><p>I'd agree with all of this (I've done my fair share of sleeping with body armor and kevlar helmet on also - although I'd admit that sleeping in a vest without trauma plates is much more comfortable that when they are installed - but of course that defeats some of their protection). If you are used to it (i.e.: Proficient), then it's not really a problem, and I wouldn't penalize players. If they aren't proficient, they'd have penalties anyways, but I'd rule they can't get adequate rest (no HP recovery, no spell recovery, etc.).</p><p> </p><p>However, if you really want to catch your players with their pants down (so to speak), I'd say you can't leave your armor on 24 hours a day (or more depending on the rotational period of your game world<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). When you stop to eat, or are lounging around the campfire, or bathing/washing up (if your character even does this at all<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), or even just getting a drink of water from a brook or pond, you may deem that they have loosened up their armor, or even partially take it off, for a short period of time. It would make for a fun and slightly different encounter. I just wouldn't use this very often, maybe once or twice during an entire campaign. However, it does work well if your enemy npc's or monsters have scouts watching the party. They could inform the rest of their group about the parties state of unreadiness and attack them. You may even allow certain Feats to nullify any possible penalties for party members (i.e.: Alertness and maybe Combat Reflexes or Combat Expertise - possibly class abilities like Evasion, Uncanny Dodge, etc.).</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4586760, member: 59506"] I'd agree with all of this (I've done my fair share of sleeping with body armor and kevlar helmet on also - although I'd admit that sleeping in a vest without trauma plates is much more comfortable that when they are installed - but of course that defeats some of their protection). If you are used to it (i.e.: Proficient), then it's not really a problem, and I wouldn't penalize players. If they aren't proficient, they'd have penalties anyways, but I'd rule they can't get adequate rest (no HP recovery, no spell recovery, etc.). However, if you really want to catch your players with their pants down (so to speak), I'd say you can't leave your armor on 24 hours a day (or more depending on the rotational period of your game world;)). When you stop to eat, or are lounging around the campfire, or bathing/washing up (if your character even does this at all:p), or even just getting a drink of water from a brook or pond, you may deem that they have loosened up their armor, or even partially take it off, for a short period of time. It would make for a fun and slightly different encounter. I just wouldn't use this very often, maybe once or twice during an entire campaign. However, it does work well if your enemy npc's or monsters have scouts watching the party. They could inform the rest of their group about the parties state of unreadiness and attack them. You may even allow certain Feats to nullify any possible penalties for party members (i.e.: Alertness and maybe Combat Reflexes or Combat Expertise - possibly class abilities like Evasion, Uncanny Dodge, etc.). [/QUOTE]
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Sleeping in armor?
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