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Sleeping in armor?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4587522" data-attributes="member: 78547"><p>If you want just something occasional then you don't need this rule as it can pop more than just "occasionally". Namely, any time you're sleeping anywhere where there's a chance of a random interruption. The DM doesn't always have to tell the PC's when he'll be checking for that either...</p><p></p><p>If you wanted something to just make it a <em>little </em>more challenging, then pick something that weakens all players equally, not just those of specific builds. For example, you could have a powerful Wizard enemy that used an ancient and forgotten ritual that strips the PC's armor of all enhancements temporarily. Everyone would still have armor on of course, but they would lose the properties/powers and those extra "pluses" of magical enhancement. </p><p></p><p>If everyone was level 16 or so, for example, this would mean a drop in AC of about 3 or 4 points depending on how much you've kept your armor up. But it would be <em>everyone's</em> AC dropping, not just the non-DEX classes. It still means you're getting hit 15-20% more as well, which makes the encounter a lot more dangerous...but it's not insurmountable.</p><p></p><p></p><p></p><p>The enemies I listed were Level +0 enemies, and they were auto-hitting every round. How is that a cake walk? Plus, I picked some basic enemies...if you were looking at enemies that had more attacks that dropped status effects they would quickly cripple your non-DEX PC's in the party because they literally <em>can't miss except on a 1</em>.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4587522, member: 78547"] If you want just something occasional then you don't need this rule as it can pop more than just "occasionally". Namely, any time you're sleeping anywhere where there's a chance of a random interruption. The DM doesn't always have to tell the PC's when he'll be checking for that either... If you wanted something to just make it a [I]little [/I]more challenging, then pick something that weakens all players equally, not just those of specific builds. For example, you could have a powerful Wizard enemy that used an ancient and forgotten ritual that strips the PC's armor of all enhancements temporarily. Everyone would still have armor on of course, but they would lose the properties/powers and those extra "pluses" of magical enhancement. If everyone was level 16 or so, for example, this would mean a drop in AC of about 3 or 4 points depending on how much you've kept your armor up. But it would be [I]everyone's[/I] AC dropping, not just the non-DEX classes. It still means you're getting hit 15-20% more as well, which makes the encounter a lot more dangerous...but it's not insurmountable. The enemies I listed were Level +0 enemies, and they were auto-hitting every round. How is that a cake walk? Plus, I picked some basic enemies...if you were looking at enemies that had more attacks that dropped status effects they would quickly cripple your non-DEX PC's in the party because they literally [I]can't miss except on a 1[/I]. [/QUOTE]
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Sleeping in armor?
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