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Sleeping in armor
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<blockquote data-quote="doghead" data-source="post: 6354757" data-attributes="member: 8243"><p>Interesting thread. </p><p></p><p>I used to be of the view that sleeping in armour should carry some form of penalty. Now I am inclined to let it go for a reasons mentioned:</p><p></p><p>1. environmental conditions (cold or heat) are more likely to be debilitating, and I don't generally impose checks or penalties for these.</p><p></p><p>2. modern first world notions of the conditions required for a good sleep are probably quite different from those of the characters.</p><p></p><p>Thanks to all of those who shared their own experiences.</p><p></p><p>From my own experience, I know that it is possible to remain functional through a day on an hour and a half of sleep. My sleep patterns are rather messed up, so I do this fairly regularly. 3.5 hours gets me though my first REM cycle, 5.5 hours my second and 6.5 my third. </p><p></p><p>It is possible to go 20-30 hours without sleep. There are consequences however. The guidance we have is that 17 hours without sleeping can lead to impairment the equivalent of 0.02 Blood Alcohol Content. 21 hours, 0.05 BAC. Also problematic is sustained periods of reduced and/or interrupted sleep. Over time you accumulate sleep debt. Short sleeps help to reduce the impact, but eventually you need to make some of it back with a solid uninterrupted sleep. <em>Combat Coma</em>, yeah sounds about right.</p><p></p><p>I do think that some form of exhaustion/fatigue penalty could be appropriate in the some contexts as a means to build tension - say operating in a hostile area with an ongoing threat of attack, requiring living in armour and maintaining watch overnight for a extended period. A fairly low initial DC increasing over time with failure resulting in a fairly small penalty initially, but increasing with each subsequent failure. Some form of recover should be possible. And of course, it should be something the PC's can use to grind down an opponent.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6354757, member: 8243"] Interesting thread. I used to be of the view that sleeping in armour should carry some form of penalty. Now I am inclined to let it go for a reasons mentioned: 1. environmental conditions (cold or heat) are more likely to be debilitating, and I don't generally impose checks or penalties for these. 2. modern first world notions of the conditions required for a good sleep are probably quite different from those of the characters. Thanks to all of those who shared their own experiences. From my own experience, I know that it is possible to remain functional through a day on an hour and a half of sleep. My sleep patterns are rather messed up, so I do this fairly regularly. 3.5 hours gets me though my first REM cycle, 5.5 hours my second and 6.5 my third. It is possible to go 20-30 hours without sleep. There are consequences however. The guidance we have is that 17 hours without sleeping can lead to impairment the equivalent of 0.02 Blood Alcohol Content. 21 hours, 0.05 BAC. Also problematic is sustained periods of reduced and/or interrupted sleep. Over time you accumulate sleep debt. Short sleeps help to reduce the impact, but eventually you need to make some of it back with a solid uninterrupted sleep. [I]Combat Coma[/I], yeah sounds about right. I do think that some form of exhaustion/fatigue penalty could be appropriate in the some contexts as a means to build tension - say operating in a hostile area with an ongoing threat of attack, requiring living in armour and maintaining watch overnight for a extended period. A fairly low initial DC increasing over time with failure resulting in a fairly small penalty initially, but increasing with each subsequent failure. Some form of recover should be possible. And of course, it should be something the PC's can use to grind down an opponent. thotd [/QUOTE]
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