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Sleeping in armor
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<blockquote data-quote="MidrealmDM" data-source="post: 6865688" data-attributes="member: 81646"><p>Houserule:</p><p>Wearing armor for extended periods can cause health problems (such as spinal compression, stress fractures, cleanliness issues, or even bedsores) - putting those in simplified game terms isn't easy or accurate, but here is what I use:</p><p></p><p>After each long rest with armor on, the DM can choose to require an Easy Constitution save (DC 10)</p><p>Failed save results in the wearer suffering disadvantage on all skill checks, attacks, and saving throws</p><p>and moving only at half speed until they complete a short rest.*</p><p></p><p>Light Armor</p><p>After 15 days without removing the armor, the character automatically suffers one level of exhaustion.</p><p></p><p>Medium Armor </p><p>After 10 days without removing the armor, the character automatically suffers one level of exhaustion.</p><p></p><p>Heavy Armor</p><p>After 5 days without removing the armor, the character automatically suffers one level of exhaustion.</p><p> </p><p></p><p>* This is optional, and can bog the game down, I personally wouldn't use this unless time is important, </p><p>since the players can offset it by taking an extra hour of rest</p><p></p><p>=-=-=</p><p>As an optional rule you can cap the exhaustion at 1,2, or 3 levels of exhaustion to prevent the possibility</p><p>of 'death by wearing armor'</p><p>I personally cap it at 1</p><p></p><p>Edit: </p><p>I also allow those with Heavy armor to strip down to their 'underpadding' (a padding worn under the armor)</p><p>that will function the same as padded armor (AC 11+ Dex).</p><p>Or if they normally wear Plate, they can wear the breastplate only (AC 15 + Dex, max +2.)</p><p>This allows them a choice if they want to sleep in light or medium armor and gives them a choice of some armor over none. </p><p>It also gives them options when putting on armor in a hurry, choosing to stop after only donning a little protection.</p></blockquote><p></p>
[QUOTE="MidrealmDM, post: 6865688, member: 81646"] Houserule: Wearing armor for extended periods can cause health problems (such as spinal compression, stress fractures, cleanliness issues, or even bedsores) - putting those in simplified game terms isn't easy or accurate, but here is what I use: After each long rest with armor on, the DM can choose to require an Easy Constitution save (DC 10) Failed save results in the wearer suffering disadvantage on all skill checks, attacks, and saving throws and moving only at half speed until they complete a short rest.* Light Armor After 15 days without removing the armor, the character automatically suffers one level of exhaustion. Medium Armor After 10 days without removing the armor, the character automatically suffers one level of exhaustion. Heavy Armor After 5 days without removing the armor, the character automatically suffers one level of exhaustion. * This is optional, and can bog the game down, I personally wouldn't use this unless time is important, since the players can offset it by taking an extra hour of rest =-=-= As an optional rule you can cap the exhaustion at 1,2, or 3 levels of exhaustion to prevent the possibility of 'death by wearing armor' I personally cap it at 1 Edit: I also allow those with Heavy armor to strip down to their 'underpadding' (a padding worn under the armor) that will function the same as padded armor (AC 11+ Dex). Or if they normally wear Plate, they can wear the breastplate only (AC 15 + Dex, max +2.) This allows them a choice if they want to sleep in light or medium armor and gives them a choice of some armor over none. It also gives them options when putting on armor in a hurry, choosing to stop after only donning a little protection. [/QUOTE]
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