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General Tabletop Discussion
*Pathfinder & Starfinder
Sleight of Hand on Spell Component Pouches
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3421106" data-attributes="member: 39867"><p>A 1st level rogue would have a hard time taking a 20th level mage's spell components. </p><p></p><p>1 - He has to get to the mage. The best way to do this is to hide and move silently.(Otherwise the mage Disintegrates them with their first action) The mage may have decent listen/spot skills, and if they have their familiar, they get +2. (Plus their familiar gets to roll too)</p><p></p><p>2 - It does provoke an AoO, which as Gerion of Mercadia pointed out, can cause a concentration check to ruin the attempt. Rogues don't have concentration as a class skill. (Though bards do) A 20th level mage probably has some sort of a melee weapon. (A staff will do)</p><p></p><p>3 - Many spells don't have material components, like Finger of Death. (Which will likely be the next thing the wizard does to the poor rogue)</p><p></p><p>4 - A 20th level mage probably didn't get to 20th level believing their spell component pouch was untouchable. Aside from Hiding their spell component pouch (Which I believe requires sleight of hand to hide an object on your person) the wizard could put all maner of ensorcelments on the pouch to prevent theft. A quick glance tells me Symbol of Death need not be scribed on a non-movable surface in 3.5. (It just can't be cast on a weapon) Therefore, a wizard is likely to inscribe one or more Symbols on their spell component pouches. Since foes trying to use Sleight of hand are few and far between (since stabbing the mage in his sleep is a far better option) this is probably a good investment. (And has an added benift of disableing other unseen rogues within 60')</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3421106, member: 39867"] A 1st level rogue would have a hard time taking a 20th level mage's spell components. 1 - He has to get to the mage. The best way to do this is to hide and move silently.(Otherwise the mage Disintegrates them with their first action) The mage may have decent listen/spot skills, and if they have their familiar, they get +2. (Plus their familiar gets to roll too) 2 - It does provoke an AoO, which as Gerion of Mercadia pointed out, can cause a concentration check to ruin the attempt. Rogues don't have concentration as a class skill. (Though bards do) A 20th level mage probably has some sort of a melee weapon. (A staff will do) 3 - Many spells don't have material components, like Finger of Death. (Which will likely be the next thing the wizard does to the poor rogue) 4 - A 20th level mage probably didn't get to 20th level believing their spell component pouch was untouchable. Aside from Hiding their spell component pouch (Which I believe requires sleight of hand to hide an object on your person) the wizard could put all maner of ensorcelments on the pouch to prevent theft. A quick glance tells me Symbol of Death need not be scribed on a non-movable surface in 3.5. (It just can't be cast on a weapon) Therefore, a wizard is likely to inscribe one or more Symbols on their spell component pouches. Since foes trying to use Sleight of hand are few and far between (since stabbing the mage in his sleep is a far better option) this is probably a good investment. (And has an added benift of disableing other unseen rogues within 60') [/QUOTE]
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Sleight of Hand on Spell Component Pouches
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