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Slicing throats?
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<blockquote data-quote="DracoSuave" data-source="post: 4983081" data-attributes="member: 71571"><p>This is one of those situations the combat rules don't -quite- cover, the stealthy taking out of combatants during a sneaky infiltration.</p><p></p><p>However, Skill Challenges -do-.</p><p></p><p>Remember, you -can- use Skill Challenges to replace monsters, and have the success or failure of the skill challenge reflect on the next encounter, or outright replace it.</p><p></p><p></p><p>In this case, primary Skill would be Stealth, Acrobatics.</p><p></p><p>Secondary skills, well, History, Bluff, and Athletics.</p><p></p><p>Players skipping their turn and doing nothing at all count as a failure. (A guard happens on where they are hiding and waiting for the rogue to do his stuff.)</p><p></p><p>Make it a complexity 3 skill challenge, followed by an immediate complexity 2 skill challenge.</p><p></p><p>Failing the first skill challenge means the party has to fight many of the guards outside, and that an alarm will be sounded. Succeeding at it means that they can fight -less- of the guards outside, but that -if- they fight quick and hard enough, they can avoid the alarm being sounded.</p><p></p><p>But the second skill challenge:</p><p>Failure means they'll have the encounter for success above</p><p>Success means they'll have no encounter, and no chance for an alarm sounded unless they mess up in the place they are infiltrating.</p><p></p><p></p><p>And yes, successes translate into a slit throat, perhaps.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4983081, member: 71571"] This is one of those situations the combat rules don't -quite- cover, the stealthy taking out of combatants during a sneaky infiltration. However, Skill Challenges -do-. Remember, you -can- use Skill Challenges to replace monsters, and have the success or failure of the skill challenge reflect on the next encounter, or outright replace it. In this case, primary Skill would be Stealth, Acrobatics. Secondary skills, well, History, Bluff, and Athletics. Players skipping their turn and doing nothing at all count as a failure. (A guard happens on where they are hiding and waiting for the rogue to do his stuff.) Make it a complexity 3 skill challenge, followed by an immediate complexity 2 skill challenge. Failing the first skill challenge means the party has to fight many of the guards outside, and that an alarm will be sounded. Succeeding at it means that they can fight -less- of the guards outside, but that -if- they fight quick and hard enough, they can avoid the alarm being sounded. But the second skill challenge: Failure means they'll have the encounter for success above Success means they'll have no encounter, and no chance for an alarm sounded unless they mess up in the place they are infiltrating. And yes, successes translate into a slit throat, perhaps. [/QUOTE]
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