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Slightly Cheesy One-shot idea (sorta long)
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<blockquote data-quote="Peterson" data-source="post: 2173796" data-attributes="member: 21431"><p><strong>House rules...</strong></p><p></p><p><em>I "created" some quick and dirty rules to help my group keep the feel of a fast-paced, cinematic one-shot game. Here are they are.</em></p><p></p><p>Bonus/Penalties during the game: </p><p></p><p><strong>Quoting a movie that’s applicable to the moment</strong>: I will hand you a playing card that represents a bonus Action Point. Once you decide to spend that Action Point, merely hand me back the playing card and roll. You may elect to pass your playing card to another player at any time. The benefiting player gains an Action Point to use, and you gain a +2 to your next two D20 rolls. However, Action Points (represented by playing cards) must be spent in a timely fashion (there is no set time limit though) and you may not possess more than 4 at any one time. Note: If I don’t recognize the movie quote after a brief description, than no playing card will be issued. </p><p></p><p><strong>Referring to an Old Earth Relic</strong>: +2 to your next D20 roll; +4 if you give it a new name that’s related to it, but funny (like Chronicles of Jayne Cobbs: A Documentary of the Earth That Was instead of it’s actual title, Firefly). </p><p><strong></strong></p><p><strong>“Advancing” an Old Earth Relic</strong>: +3 to your next D20 roll (i.e. Super-charged Coca-Cola, now with 3x the caffeine). </p><p></p><p><strong>Playing in-character</strong>: This is something you should be doing already; however, I will reward this by allowing you to burn an Action Point to stabilize (not normally covered in the rules) when at negative hit points. You may spend another Action Point (one a round) until your negative hit points equal -1, but no higher (i.e. you’re stabilized at -9, and you burn an Action Point to raise your total to -5. Next round, you can burn another Action Point – if desired – to raise you up closer to -1). You raise hit points equal to your Action Point roll. </p><p></p><p><strong>Party in-fighting that disrupts game</strong>: -3 to your D20 rolls until the in-fighting ceases. Note: If it’s for the betterment of the game (i.e. the Engineer and the Co-pilot), than this penalty would not apply. Note: I will warn you once before assigning this penalty. </p><p></p><p><strong>Party Sabotage</strong>: This is different from the in-fighting in that it is only one or more people working together in such a manner as to disrupt the enjoyment of the game. -5 to your D20 rolls until the sabotage ceases. Note: I will warn you once before assigning this penalty. </p><p></p><p><strong>Rules Lawyering</strong>: Not going to happen. This game needs to proceed in a quick and efficient manner, and stopping the game to look up rules doesn’t do it. Attempts at Rules Lawyering will result in the immediate forfeit of all playing cards in your possession, as well as a -2 to all D20 rolls for the next 5 rounds. If I am unsure, I will revert to the Universal Rule (+2 or -2), or will merely wing it. Note: If you guys see that I am doing the “Rules Lawyering”, please bring to my attention immediately. If I feel you are right, I’ll give each of you a playing card. However, don’t use this as a mere excuse to gain playing cards, or I will stop giving them out all together. </p><p></p><p><em>I also copied a nice size list of Notable Quotes from the movies, I, Robot; Starship Troopers; Alien; Aliens; Alien Resurrection; AVP; Firefly; Lost in Space; and Men In Black, but didn't inlcude them here for reasons of space. </em></p></blockquote><p></p>
[QUOTE="Peterson, post: 2173796, member: 21431"] [b]House rules...[/b] [I]I "created" some quick and dirty rules to help my group keep the feel of a fast-paced, cinematic one-shot game. Here are they are.[/I] Bonus/Penalties during the game: [B]Quoting a movie that’s applicable to the moment[/B]: I will hand you a playing card that represents a bonus Action Point. Once you decide to spend that Action Point, merely hand me back the playing card and roll. You may elect to pass your playing card to another player at any time. The benefiting player gains an Action Point to use, and you gain a +2 to your next two D20 rolls. However, Action Points (represented by playing cards) must be spent in a timely fashion (there is no set time limit though) and you may not possess more than 4 at any one time. Note: If I don’t recognize the movie quote after a brief description, than no playing card will be issued. [B]Referring to an Old Earth Relic[/B]: +2 to your next D20 roll; +4 if you give it a new name that’s related to it, but funny (like Chronicles of Jayne Cobbs: A Documentary of the Earth That Was instead of it’s actual title, Firefly). [B] “Advancing” an Old Earth Relic[/B]: +3 to your next D20 roll (i.e. Super-charged Coca-Cola, now with 3x the caffeine). [B]Playing in-character[/B]: This is something you should be doing already; however, I will reward this by allowing you to burn an Action Point to stabilize (not normally covered in the rules) when at negative hit points. You may spend another Action Point (one a round) until your negative hit points equal -1, but no higher (i.e. you’re stabilized at -9, and you burn an Action Point to raise your total to -5. Next round, you can burn another Action Point – if desired – to raise you up closer to -1). You raise hit points equal to your Action Point roll. [B]Party in-fighting that disrupts game[/B]: -3 to your D20 rolls until the in-fighting ceases. Note: If it’s for the betterment of the game (i.e. the Engineer and the Co-pilot), than this penalty would not apply. Note: I will warn you once before assigning this penalty. [B]Party Sabotage[/B]: This is different from the in-fighting in that it is only one or more people working together in such a manner as to disrupt the enjoyment of the game. -5 to your D20 rolls until the sabotage ceases. Note: I will warn you once before assigning this penalty. [B]Rules Lawyering[/B]: Not going to happen. This game needs to proceed in a quick and efficient manner, and stopping the game to look up rules doesn’t do it. Attempts at Rules Lawyering will result in the immediate forfeit of all playing cards in your possession, as well as a -2 to all D20 rolls for the next 5 rounds. If I am unsure, I will revert to the Universal Rule (+2 or -2), or will merely wing it. Note: If you guys see that I am doing the “Rules Lawyering”, please bring to my attention immediately. If I feel you are right, I’ll give each of you a playing card. However, don’t use this as a mere excuse to gain playing cards, or I will stop giving them out all together. [I]I also copied a nice size list of Notable Quotes from the movies, I, Robot; Starship Troopers; Alien; Aliens; Alien Resurrection; AVP; Firefly; Lost in Space; and Men In Black, but didn't inlcude them here for reasons of space. [/I] [/QUOTE]
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