Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Slightly confused about Curse of Strahd
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6994525" data-attributes="member: 7006"><p>I think right here might be a very good solution. Or if actually adjusting the castle layout is too much of a hassle... then just adjust the map in a couple ways so that they can't just make a beeline for it.</p><p></p><p>So for instance... maybe you block off the doors into the Chapel from the 1st floor K14 corridor. Move the cracked wall from within the K18 circular staircase to the double doors into the Chapel instead. As though he hates the goodness of the Chapel so much that he blocked it so no one could enter it that easy normal way. Then, in order to get into the Chapel the group has to find their way around to either come in from the balcony (assuring them they at least have to go up the main staircase, and go through the throne room in order to get there via the K27 corridor so they see at least some of the castle), or they find their way down into the crypts and then come <em>back up</em> the K18 circular staircase now that the wall is not blocking it anymore.</p><p></p><p>Doing either of these things at least gives you a bit of time between the dinner and the encounter in the Chapel-- they can't go from one straight to the other. By making them take a longer route, you can still have that final showdown there, but it will require at least a bit of exploring of the castle first.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6994525, member: 7006"] I think right here might be a very good solution. Or if actually adjusting the castle layout is too much of a hassle... then just adjust the map in a couple ways so that they can't just make a beeline for it. So for instance... maybe you block off the doors into the Chapel from the 1st floor K14 corridor. Move the cracked wall from within the K18 circular staircase to the double doors into the Chapel instead. As though he hates the goodness of the Chapel so much that he blocked it so no one could enter it that easy normal way. Then, in order to get into the Chapel the group has to find their way around to either come in from the balcony (assuring them they at least have to go up the main staircase, and go through the throne room in order to get there via the K27 corridor so they see at least some of the castle), or they find their way down into the crypts and then come [I]back up[/I] the K18 circular staircase now that the wall is not blocking it anymore. Doing either of these things at least gives you a bit of time between the dinner and the encounter in the Chapel-- they can't go from one straight to the other. By making them take a longer route, you can still have that final showdown there, but it will require at least a bit of exploring of the castle first. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slightly confused about Curse of Strahd
Top