Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Slightly over halfway through Savage Tide (some spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 4193119" data-attributes="member: 3586"><p>Our Savage Tide campaign got underway again last Friday. It currently has the PCs exploring the City of Broken Idols on the Isle of Dread. We had two new players (Nate & Adam) replacing our departed-and-sorely -missed friend Rob, and our "I've got a job"-friend Craig. Bradford missed the session due to unspecified reasons, as is unfortunately becoming usual. </p><p></p><p>Without Bradford, it's a lot trickier doing roleplaying, especially when the PCs are in the middle of a dungeon crawl. Also, every PC has low charisma, so what do you expect? The PCs needed to cross a lake, so Martin's wizard Corbin cast mass fly on them. As they were approaching the broken city, a watery demon appeared before them and dispelled their fly spell (except on Adam's Whisper Gnome - yes, for his final 3.5e character he chose to play a Whisper Gnome psion), and then used blasphemy as they scrambled to react. That killed their Strength scores, especially Adam's, and so Adam spent the rest of the combat just hanging there. Martin used his boots of levitation to stay out of the water, Rich had a cloak of the manta ray, but Peggy and Nate gave good impressions of what rocks do in water.</p><p></p><p>Honestly, this encounter really showed up a bunch of things I don't like about 3.5e. Apart from the fact that blasphemy is something you just can't protect against, and knocks PCs out of combat for several rounds, you also have the reliance on the cleric. Rich is our least experienced player (which is probably why he got stuck with the cleric), and he's not really used to casting spells like restoration and dispel magic in the middle of combat. </p><p></p><p>Martin managed to do most of the damage to the demon with his fire spells, and eventually destroyed it. Once on the island, they got into a bunch of big combats with Skinwalkers, which have to be one of the coolest enemies I've yet seen, conceptually, that is. Unfortunately, they also have that problem with massive stat blocks and lots of attacks (the blasted things are only CR 6). Sword, sword, claw, claw, bite, most with poison as well. I mean, huh? </p><p></p><p>Adam showed that he was as good at playing "Giles" as I was. He made the mistake of being the first into the room and having a poor Fort save. Several failed saves later, down to a 0 Str and paralysed again. Two out of two combats where he was out of action. See note above about 3e's need of cleric. (My Star Wars SAGA character keeps getting knocked unconscious. As I've based him on Miles Vorkosigan, the question for each session is "Miles or Giles?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>The other PCs had fun, although it was a long combat. Just as they thought it was all over, in came the skinwalker chief and two acolytes. At least Adam was unparalysed by then. Martin disintegrated the balcony they were on, which was rather amusing, but then found himself on the wrong end of various attacks. Martin had his first death of the campaign. Hmm.</p><p></p><p>The complexity of all these statblocks is really making me wish 4e was here; and the complexity of Rich's character (he's a crusader/cleric) is probably doing the same for him. The PCs in the game are cool, but there's a lot of stuff to keep track of.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4193119, member: 3586"] Our Savage Tide campaign got underway again last Friday. It currently has the PCs exploring the City of Broken Idols on the Isle of Dread. We had two new players (Nate & Adam) replacing our departed-and-sorely -missed friend Rob, and our "I've got a job"-friend Craig. Bradford missed the session due to unspecified reasons, as is unfortunately becoming usual. Without Bradford, it's a lot trickier doing roleplaying, especially when the PCs are in the middle of a dungeon crawl. Also, every PC has low charisma, so what do you expect? The PCs needed to cross a lake, so Martin's wizard Corbin cast mass fly on them. As they were approaching the broken city, a watery demon appeared before them and dispelled their fly spell (except on Adam's Whisper Gnome - yes, for his final 3.5e character he chose to play a Whisper Gnome psion), and then used blasphemy as they scrambled to react. That killed their Strength scores, especially Adam's, and so Adam spent the rest of the combat just hanging there. Martin used his boots of levitation to stay out of the water, Rich had a cloak of the manta ray, but Peggy and Nate gave good impressions of what rocks do in water. Honestly, this encounter really showed up a bunch of things I don't like about 3.5e. Apart from the fact that blasphemy is something you just can't protect against, and knocks PCs out of combat for several rounds, you also have the reliance on the cleric. Rich is our least experienced player (which is probably why he got stuck with the cleric), and he's not really used to casting spells like restoration and dispel magic in the middle of combat. Martin managed to do most of the damage to the demon with his fire spells, and eventually destroyed it. Once on the island, they got into a bunch of big combats with Skinwalkers, which have to be one of the coolest enemies I've yet seen, conceptually, that is. Unfortunately, they also have that problem with massive stat blocks and lots of attacks (the blasted things are only CR 6). Sword, sword, claw, claw, bite, most with poison as well. I mean, huh? Adam showed that he was as good at playing "Giles" as I was. He made the mistake of being the first into the room and having a poor Fort save. Several failed saves later, down to a 0 Str and paralysed again. Two out of two combats where he was out of action. See note above about 3e's need of cleric. (My Star Wars SAGA character keeps getting knocked unconscious. As I've based him on Miles Vorkosigan, the question for each session is "Miles or Giles?" :)) The other PCs had fun, although it was a long combat. Just as they thought it was all over, in came the skinwalker chief and two acolytes. At least Adam was unparalysed by then. Martin disintegrated the balcony they were on, which was rather amusing, but then found himself on the wrong end of various attacks. Martin had his first death of the campaign. Hmm. The complexity of all these statblocks is really making me wish 4e was here; and the complexity of Rich's character (he's a crusader/cleric) is probably doing the same for him. The PCs in the game are cool, but there's a lot of stuff to keep track of. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Slightly over halfway through Savage Tide (some spoilers)
Top