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Slightly over halfway through Savage Tide (some spoilers)
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<blockquote data-quote="Wik" data-source="post: 4196678" data-attributes="member: 40177"><p>And yeah, Blasphemy sucks. I was running hte 4th part of the AP, and the PCs went out into the jungle. I rolled on the random encounter table, as suggested, and rolled a Hezrou. I had never used the monster before, and knew nothing about blasphemy. When I ran the encounter, the demon used the spell as suggested, and next thing I know, every PC in the group is knocked out of the fight, no save.</p><p></p><p>WE looked at each other, and I Just said "Yeah, that's bad design. Scratch that. You're fighting a colossal spider instead". Blasphemy is a stupid spell, and whoever put the hezrou on the random encounters list wasn't thinking. There's no way PCs of that level would be able to handle the encounter, barring the "sneak up on it and hope you get lucky" or "Run away as fast as you can, even though you're in a jungle and it can move faster than you" techniques.</p><p></p><p>***</p><p></p><p>WE ran STAP up until halfway, when we all just got tired of it. The huge statblocks annoyed me, and the players were getting sick of the fact that there was no real sense of progress. I mean, the PCs felt like they were on a series of loosely connected adventures, as opposed to any real grand quest. Plus, most of them were hoping their PCs would get killed, so they could create a new character from some splatbook they had just read. Two of the most important PCs (Erias, a Dwarven Dragon Shaman/Fighter, and Roth, a Goliath Fighter) retired, to be replaced by more ineffective but fun characters (A human wild mage sorcerer, and the already-mentioned Phanaton War Mage). </p><p></p><p>By the time we quit, at 11th level or so, only one character, a Catfolk Rogue, had played in every adventure. And she really got the shaft - that AP sucks for rogues. I mean, I had to keep putting traps in the adventures, and she rarely had a chance to get a sneak attack in, due to the tight nature of many of the dungeons.</p></blockquote><p></p>
[QUOTE="Wik, post: 4196678, member: 40177"] And yeah, Blasphemy sucks. I was running hte 4th part of the AP, and the PCs went out into the jungle. I rolled on the random encounter table, as suggested, and rolled a Hezrou. I had never used the monster before, and knew nothing about blasphemy. When I ran the encounter, the demon used the spell as suggested, and next thing I know, every PC in the group is knocked out of the fight, no save. WE looked at each other, and I Just said "Yeah, that's bad design. Scratch that. You're fighting a colossal spider instead". Blasphemy is a stupid spell, and whoever put the hezrou on the random encounters list wasn't thinking. There's no way PCs of that level would be able to handle the encounter, barring the "sneak up on it and hope you get lucky" or "Run away as fast as you can, even though you're in a jungle and it can move faster than you" techniques. *** WE ran STAP up until halfway, when we all just got tired of it. The huge statblocks annoyed me, and the players were getting sick of the fact that there was no real sense of progress. I mean, the PCs felt like they were on a series of loosely connected adventures, as opposed to any real grand quest. Plus, most of them were hoping their PCs would get killed, so they could create a new character from some splatbook they had just read. Two of the most important PCs (Erias, a Dwarven Dragon Shaman/Fighter, and Roth, a Goliath Fighter) retired, to be replaced by more ineffective but fun characters (A human wild mage sorcerer, and the already-mentioned Phanaton War Mage). By the time we quit, at 11th level or so, only one character, a Catfolk Rogue, had played in every adventure. And she really got the shaft - that AP sucks for rogues. I mean, I had to keep putting traps in the adventures, and she rarely had a chance to get a sneak attack in, due to the tight nature of many of the dungeons. [/QUOTE]
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