Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Slightly over halfway through Savage Tide (some spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 4230112" data-attributes="member: 3586"><p>I haven't run much of Shackled City - the group broke up before I could run much more than the 2nd adventure.</p><p></p><p>I ran AoW in its entirity, and it was inconsistent in difficulty. Really inconsistent. <em>Encounter at Blackwall Keep</em> had a lot of encounters so easy they were boring, and then the <em>Spire of Long Shadows</em> was stupid-crazy hard. It was overpowered encounter, rest, repeat. 5 minute day never, ever was so bad as that adventure. Oh, and if you didn't have death ward and mass resist energy, you were probably in a lot of trouble.</p><p></p><p>However, AoW had some really nice adventures as well - <em>The Prince of Redhand</em> may well be the best adventure Paizo ever released.</p><p></p><p>The less said about what rogue can do in <em>Dawn of a New Age</em> the better. Pretty much every creature was either (a) undead, (b) had concealment, or (c) was just straight-out immune to sneak attack.</p><p></p><p>We generally had fun with AoW, however, and I believe that Paizo are able to learn from their mistakes, so on to <strong>Savage Tide</strong>. </p><p></p><p>The first two or three adventures were fine. However, then we started hitting more and more difficult encounters. The actual structure of getting information to the players about what was going on also was quite poor. There's a prisoner in one of the adventures that <em>must</em> be rescued if the PCs are to continue to the next adventure. I missed his importance when I was running the adventure and because the encounter makes him somewhat hard to find, the PCs walked right on by. Oops. Kludge, kludge to get onto the next adventure!</p><p></p><p>With <em>City of Broken Idols</em> we really started hitting demons, and it's at this point that 3e takes leave of its senses. Blasphemy is one of the stupidest spells ever designed, completely broken at any level. Demons with multiple uses of Blasphemy? Oh, gods...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4230112, member: 3586"] I haven't run much of Shackled City - the group broke up before I could run much more than the 2nd adventure. I ran AoW in its entirity, and it was inconsistent in difficulty. Really inconsistent. [i]Encounter at Blackwall Keep[/i] had a lot of encounters so easy they were boring, and then the [i]Spire of Long Shadows[/i] was stupid-crazy hard. It was overpowered encounter, rest, repeat. 5 minute day never, ever was so bad as that adventure. Oh, and if you didn't have death ward and mass resist energy, you were probably in a lot of trouble. However, AoW had some really nice adventures as well - [i]The Prince of Redhand[/i] may well be the best adventure Paizo ever released. The less said about what rogue can do in [i]Dawn of a New Age[/i] the better. Pretty much every creature was either (a) undead, (b) had concealment, or (c) was just straight-out immune to sneak attack. We generally had fun with AoW, however, and I believe that Paizo are able to learn from their mistakes, so on to [b]Savage Tide[/b]. The first two or three adventures were fine. However, then we started hitting more and more difficult encounters. The actual structure of getting information to the players about what was going on also was quite poor. There's a prisoner in one of the adventures that [i]must[/i] be rescued if the PCs are to continue to the next adventure. I missed his importance when I was running the adventure and because the encounter makes him somewhat hard to find, the PCs walked right on by. Oops. Kludge, kludge to get onto the next adventure! With [i]City of Broken Idols[/i] we really started hitting demons, and it's at this point that 3e takes leave of its senses. Blasphemy is one of the stupidest spells ever designed, completely broken at any level. Demons with multiple uses of Blasphemy? Oh, gods... Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Slightly over halfway through Savage Tide (some spoilers)
Top