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General Tabletop Discussion
*Pathfinder & Starfinder
Slim down the core rules *how to remove AoO's?*
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<blockquote data-quote="gpetruc" data-source="post: 1764342" data-attributes="member: 2255"><p>Unlimited AoO + No spellcasting in threatened zone + No 5ft step ...</p><p>... I would never dare to play a spellcaster. </p><p>Once a foe has you in his melee range.</p><p></p><p>Actually I don't see the problem in 5ft steps if combat is done with miniatures on a grid ... it's just "if you make a only a little step you're not hurt".</p><p></p><p>Of course AoO, expecially when someone has 10ft reach or more, are a complication to the rules. But this is mostly because there are things that provoke AoO and things that don't ...</p><p>Simply rule "AoO everytime you do any action that is not a melee attack, or when you move out of a threatened square (except for the 5ft step)" it could be probably simple enough. </p><p>If you want to trash them all just use a rule similar to LotR miniatures: </p><p>1) If you enter a threatened square your have to stop moving for that turn</p><p>2) If you start your move in a threatened square you can move out of it as if it wasn't threatened</p><p>3) Inside a threatened square the only thing you can do is a melee attack (or similar)</p><p>Simple, isn't it ? Anyway there could be problems with reaches > 5ft.</p><p></p><p>For everything else I agree with KaeYoss. </p><p>You could also group skills together ... for example "Perception" could be a skill that costs like 2 and gives you Spot and Listen (so you don't have to decide what to use). Similar for Hide + Move Silently, or Spellcraft + Knowledge (Arcana) ... </p><p>And of course you can trash some skills and just make them level checks</p><p>You could simply get all skills in packs with nearly the same cost and use them instead of skills</p><p>- Thievery (Disable Device, Open Lock) </p><p>- Diplomacy (Diplomacy, Sense Motive and all honest social skills) </p><p>- Bluffery (Bluff, Gather Info & similar "non that honest" social skills) </p><p>- Athletics (Climb, Jump, Swimm) </p><p>- Arcane (Spellcraft, Concentration, Knowledge: Arcana + Planes) </p><p>- Nature (Knowledge Nature, Handle Animal, Survival, ...)</p><p>- Academics (Knowledge: anything else)</p><p>...</p><p>I tried to do the same for a draft of a simplified d6 version of D&D (change d20 -> d6 and halve all numbers, change damage rolls with simple average)</p></blockquote><p></p>
[QUOTE="gpetruc, post: 1764342, member: 2255"] Unlimited AoO + No spellcasting in threatened zone + No 5ft step ... ... I would never dare to play a spellcaster. Once a foe has you in his melee range. Actually I don't see the problem in 5ft steps if combat is done with miniatures on a grid ... it's just "if you make a only a little step you're not hurt". Of course AoO, expecially when someone has 10ft reach or more, are a complication to the rules. But this is mostly because there are things that provoke AoO and things that don't ... Simply rule "AoO everytime you do any action that is not a melee attack, or when you move out of a threatened square (except for the 5ft step)" it could be probably simple enough. If you want to trash them all just use a rule similar to LotR miniatures: 1) If you enter a threatened square your have to stop moving for that turn 2) If you start your move in a threatened square you can move out of it as if it wasn't threatened 3) Inside a threatened square the only thing you can do is a melee attack (or similar) Simple, isn't it ? Anyway there could be problems with reaches > 5ft. For everything else I agree with KaeYoss. You could also group skills together ... for example "Perception" could be a skill that costs like 2 and gives you Spot and Listen (so you don't have to decide what to use). Similar for Hide + Move Silently, or Spellcraft + Knowledge (Arcana) ... And of course you can trash some skills and just make them level checks You could simply get all skills in packs with nearly the same cost and use them instead of skills - Thievery (Disable Device, Open Lock) - Diplomacy (Diplomacy, Sense Motive and all honest social skills) - Bluffery (Bluff, Gather Info & similar "non that honest" social skills) - Athletics (Climb, Jump, Swimm) - Arcane (Spellcraft, Concentration, Knowledge: Arcana + Planes) - Nature (Knowledge Nature, Handle Animal, Survival, ...) - Academics (Knowledge: anything else) ... I tried to do the same for a draft of a simplified d6 version of D&D (change d20 -> d6 and halve all numbers, change damage rolls with simple average) [/QUOTE]
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