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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slim down the core rules *how to remove AoO's?*
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<blockquote data-quote="Grayhawk" data-source="post: 1768062" data-attributes="member: 11288"><p>I <em>don't</em> want super-simple - I want D&D.</p><p></p><p>And for a certain type of game I actually like AoO's, battlemaps and minis. The thing is, that kind of game gets a much more wargamey feel - IMO - than earlier editions. Here combats were more abstract and the vivid descriptions of them made them live in our imagination, instead of on the battlemat.</p><p></p><p>So while I like the concept of AoO's, I dislike how they make me dependant on a battlemat, minis and the counting of squares, as I feel that dependency takes away from the flow of the game, player creativity and the ultimate roleplaying experience.</p><p></p><p>Please remember, there's no *right* way to play this game, there's just the way that's right for you and your group. This thread is <em>not</em> for the discussion about whether you can have a great roleplaying experience when using a battlemat, as I'm sure many of you have just that. But <em>my</em> group have had better experiences with earlier edition's more free-form combat and we could use a hand in figuring out how to go about removing AoO's, so we can play 3x in a way that suits us.</p><p></p><p>So, without AoO's and a battlemat, how do you handle spellcasters and ranged attackers in melee?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1768062, member: 11288"] I [i]don't[/i] want super-simple - I want D&D. And for a certain type of game I actually like AoO's, battlemaps and minis. The thing is, that kind of game gets a much more wargamey feel - IMO - than earlier editions. Here combats were more abstract and the vivid descriptions of them made them live in our imagination, instead of on the battlemat. So while I like the concept of AoO's, I dislike how they make me dependant on a battlemat, minis and the counting of squares, as I feel that dependency takes away from the flow of the game, player creativity and the ultimate roleplaying experience. Please remember, there's no *right* way to play this game, there's just the way that's right for you and your group. This thread is [i]not[/i] for the discussion about whether you can have a great roleplaying experience when using a battlemat, as I'm sure many of you have just that. But [i]my[/i] group have had better experiences with earlier edition's more free-form combat and we could use a hand in figuring out how to go about removing AoO's, so we can play 3x in a way that suits us. So, without AoO's and a battlemat, how do you handle spellcasters and ranged attackers in melee? [/QUOTE]
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Slim down the core rules *how to remove AoO's?*
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