Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slime woes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1150187" data-attributes="member: 14214"><p><strong>!</strong></p><p></p><p></p><p></p><p>why thank you !</p><p></p><p></p><p>Like he said - read first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I never do - I wing 98% of my games)</p><p></p><p></p><p>Eeeeesh - I assume you mean a CR3 trap? And you gave it a D6 con damage/rnd? Ouchies.</p><p></p><p></p><p>a) so it was one on one</p><p>b) it's a trap - no rnds needed, or else give them a real low DC to get out of the road of the slowly oozing slime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It's a CR3 'TRAP' or it's a CR3 'Slime Monster'.</p><p>In the former, none - just do a poison effect, fort save DC 15, d2 con/d2 con.</p><p>In the latter, CR3 with bab+1, HD=2, ~8-10 hp, or bab0, HD=3,~12-14 hp.</p><p></p><p></p><p>Again, if 'trap' - no, if 'monster' then yes, I'd give 'em about a 5' movement rate. </p><p></p><p></p><p>if trap CR3, DC 15, if not - how did a slow moving slime catch them so unawares? A spot check DC 5 to 10 should be sufficient to have avoided them, if not perhaps a DC 10 reflex? That's a judgement call for the GM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p></p><p></p><p>-rofl-</p><p>Welcome to the wonderful world of uncertain GM'ing where your players can, and will always, not do what you want them to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. That's my expectation whenever I GM, hence my 98% improv on the fly. I rarely take more than 5 minutes at max for any combat (unless it's the BBEG or a powerhouse magicker).</p><p></p><p>And yes, ability drain is 'nasty', and CON is one of the worst (not that any are good). </p><p></p><p>And I agree with you - use it cautiously at lower levels. I disagree that one should avoid using it. It's a wonderful thing for teaching humility to cocky characters.</p><p></p><p></p><p>GM: So you set up your watches and bed down for the night. On the second watch, I need a spot check from the guard on that shift.</p><p>PC1: I'm asleep. There's nothing out here.</p><p>GM: Okay, make a spot check at DC 15 with a -5 circumstance penalty, i.e. DC20.</p><p>PC1:Failed.</p><p>GM: Hmm, try again, twice more.</p><p>PC1: Failed... Made it.</p><p>GM: Good, make a Fort save, DC18 as you were asleep and the Stirge is sucking blood out of your neck. You've already lost (3d6) con, and your saving against the the fourth d6.</p><p></p><p></p><p>He was 18th level, and the lowly stirge (slightly souped up due to a magic effect) killed him when his 16 Con hit 0 on the fourth d6 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>He very nearly killed me to boot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So yeah - be cautious about using drainers</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1150187, member: 14214"] [b]![/b] why thank you ! Like he said - read first :) (I never do - I wing 98% of my games) Eeeeesh - I assume you mean a CR3 trap? And you gave it a D6 con damage/rnd? Ouchies. a) so it was one on one b) it's a trap - no rnds needed, or else give them a real low DC to get out of the road of the slowly oozing slime :) It's a CR3 'TRAP' or it's a CR3 'Slime Monster'. In the former, none - just do a poison effect, fort save DC 15, d2 con/d2 con. In the latter, CR3 with bab+1, HD=2, ~8-10 hp, or bab0, HD=3,~12-14 hp. Again, if 'trap' - no, if 'monster' then yes, I'd give 'em about a 5' movement rate. if trap CR3, DC 15, if not - how did a slow moving slime catch them so unawares? A spot check DC 5 to 10 should be sufficient to have avoided them, if not perhaps a DC 10 reflex? That's a judgement call for the GM :) -rofl- Welcome to the wonderful world of uncertain GM'ing where your players can, and will always, not do what you want them to do :). That's my expectation whenever I GM, hence my 98% improv on the fly. I rarely take more than 5 minutes at max for any combat (unless it's the BBEG or a powerhouse magicker). And yes, ability drain is 'nasty', and CON is one of the worst (not that any are good). And I agree with you - use it cautiously at lower levels. I disagree that one should avoid using it. It's a wonderful thing for teaching humility to cocky characters. GM: So you set up your watches and bed down for the night. On the second watch, I need a spot check from the guard on that shift. PC1: I'm asleep. There's nothing out here. GM: Okay, make a spot check at DC 15 with a -5 circumstance penalty, i.e. DC20. PC1:Failed. GM: Hmm, try again, twice more. PC1: Failed... Made it. GM: Good, make a Fort save, DC18 as you were asleep and the Stirge is sucking blood out of your neck. You've already lost (3d6) con, and your saving against the the fourth d6. He was 18th level, and the lowly stirge (slightly souped up due to a magic effect) killed him when his 16 Con hit 0 on the fourth d6 :) He very nearly killed me to boot :) So yeah - be cautious about using drainers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slime woes
Top