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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sling and STR bonuses
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<blockquote data-quote="cptg1481" data-source="post: 797373" data-attributes="member: 5360"><p>I just made a sling for the monk character in my game....</p><p></p><p></p><p>I call it the Halfling War Sling. </p><p></p><p>First off it's a masterwork weapon so it's +1 to hit. </p><p></p><p>Second, it is designed so that the force of the users strength is added to the damage. This one was tailor made for the half-dragon(gold)/halfling monk who was instrumental in defending the town and the island from an army of evil invaders. His STR bonus is +5 so this "mighty" sling is +5 to damage.</p><p></p><p></p><p>It was as made by the master weaponeer in the town where player's characters live as a token of the towns appreciation of his selfless duty in defending the town. </p><p></p><p>It costs about the same as a masterwork "mighty" bow of similar bonus I say about 1000gp. </p><p></p><p>I am certain that there will be the usual responses to this item...it's simply not allowed in the rules...see page...huma, humma, humma, and on and on. While, I concede that this may well be the case, whats allowed by the core rules means very little to me in terms of an argument for or against such an item. </p><p></p><p>I simply think its cool to have unique items not allowed by the rules and I think my players like them too. It's a one of a kind weapon designed for a specific individual by a master craftsman and given as a gift. </p><p></p><p>The players can't just outright buy one....so like the rules argument, the balance argumnent means just as </p><p>little to my decision making process. As DM I can easily re-balance my game with the types of challenges and monsters I use. </p><p></p><p>Anyway, the botom line is, if you want to use a sling that allows a STR bonus to damage go for it...if not don't...it's your game, play as you like.</p><p></p><p>Rules are meant to be broken, it just feels right to me.....</p></blockquote><p></p>
[QUOTE="cptg1481, post: 797373, member: 5360"] I just made a sling for the monk character in my game.... I call it the Halfling War Sling. First off it's a masterwork weapon so it's +1 to hit. Second, it is designed so that the force of the users strength is added to the damage. This one was tailor made for the half-dragon(gold)/halfling monk who was instrumental in defending the town and the island from an army of evil invaders. His STR bonus is +5 so this "mighty" sling is +5 to damage. It was as made by the master weaponeer in the town where player's characters live as a token of the towns appreciation of his selfless duty in defending the town. It costs about the same as a masterwork "mighty" bow of similar bonus I say about 1000gp. I am certain that there will be the usual responses to this item...it's simply not allowed in the rules...see page...huma, humma, humma, and on and on. While, I concede that this may well be the case, whats allowed by the core rules means very little to me in terms of an argument for or against such an item. I simply think its cool to have unique items not allowed by the rules and I think my players like them too. It's a one of a kind weapon designed for a specific individual by a master craftsman and given as a gift. The players can't just outright buy one....so like the rules argument, the balance argumnent means just as little to my decision making process. As DM I can easily re-balance my game with the types of challenges and monsters I use. Anyway, the botom line is, if you want to use a sling that allows a STR bonus to damage go for it...if not don't...it's your game, play as you like. Rules are meant to be broken, it just feels right to me..... [/QUOTE]
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Sling and STR bonuses
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