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Slings are... wow, really?
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<blockquote data-quote="Ashtagon" data-source="post: 5556408" data-attributes="member: 72335"><p>I did some statistical analysis a while back.</p><p></p><p>First, it's worth bearing in mind that the incredible upper ranges of slings are achieved by people who have been practising for a long time (in game terms, spent a feat on boosting range), and are using much lighter ammunition. The smallest slingshots used in the same data had weights of less than 1/10 lb. The 'standard' D&D sling uses ammo of 1/2 lb weight. That will have a much shorter range by virtue of its weight. Indeed, once you eliminate the outliers and eliminate those data points with differently-weighted shot, the D&D sling does in fact correspond in range to the weapon data from that slinging website.</p><p></p><p>My overall changes to the sling are as follows:</p><p></p><p>* Create a feat to allow for increased range (+50% to base range with slings, stacks with Far Shot).</p><p>* Allow slings to benefit from iterative attacks.</p><p>* Allow slings to benefit from either Strength or Wisdom for damage bonuses (this is part of an overall change to projectile weapons generally to grant Wisdom to damage).</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 5556408, member: 72335"] I did some statistical analysis a while back. First, it's worth bearing in mind that the incredible upper ranges of slings are achieved by people who have been practising for a long time (in game terms, spent a feat on boosting range), and are using much lighter ammunition. The smallest slingshots used in the same data had weights of less than 1/10 lb. The 'standard' D&D sling uses ammo of 1/2 lb weight. That will have a much shorter range by virtue of its weight. Indeed, once you eliminate the outliers and eliminate those data points with differently-weighted shot, the D&D sling does in fact correspond in range to the weapon data from that slinging website. My overall changes to the sling are as follows: * Create a feat to allow for increased range (+50% to base range with slings, stacks with Far Shot). * Allow slings to benefit from iterative attacks. * Allow slings to benefit from either Strength or Wisdom for damage bonuses (this is part of an overall change to projectile weapons generally to grant Wisdom to damage). [/QUOTE]
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Slings are... wow, really?
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