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Slings are... wow, really?
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<blockquote data-quote="aboyd" data-source="post: 5557878" data-attributes="member: 44797"><p>Thanks Tovec! Here are some other things I've found.</p><p></p><p><span style="font-size: 15px">Miniatures Handbook</span></p><p></p><p>Bullet of Sound: +1 sling bullet, 1d8 sonic damage to all within a 10' radius, save or be stunned for 1 round. Price 196 gp.</p><p></p><p><span style="font-size: 15px">Kingdoms of Kalamar</span></p><p></p><p>Sculpted shot: looks like an iron golf ball, as normal sling bullet except +20% range. Price 4 sp.</p><p></p><p><span style="font-size: 15px">Dragon Compendium</span></p><p></p><p>Flashstone: upon striking, in a 15' burst, save or be blinded for 1 round, plus lingering penalty to Spot & Search. It doesn't appear to do any normal damage. Price 30 gp.</p><p></p><p>(Right next to the Flashstone is the Firestone. It doesn't say that it can be used with a sling, but it has similar text otherwise. It's 1d6 fire damage to the square/person it strikes, plus ignites flammable materials. Price 50 gp.)</p><p></p><p><span style="font-size: 15px">Complete Scoundrel</span></p><p></p><p>Powdered Silver: 1d6 "silver" damage (only harms those who have DR that is overcome by silver), save or be sickened 1 round. Price 20 gp.</p><p></p><p>Liquid Sunlight: 1d6 damage to vampires & those harmed by daylight, has a torch-like radiance for 1 round after striking. Any creatures with light sensitivity are dazzled for 1 round if struck. Price 20 gp.</p><p></p><p>Ferrous Aqua: 1d6 "cold iron" damage (only harms those who have DR that is overcome by cold iron), save or be sickened 1 round. Price 20 gp.</p><p></p><p>Rust Cube: if it strikes a metal object (including worn armor), the object takes 1d6 points of damage (ignoring hardness), plus an additional 1d6 points of damage each round for the next 2 rounds.</p><p></p><p><span style="font-size: 15px">Planar Handbook</span></p><p></p><p>Elemental Loadstone: 2d6 bludgeoning damage on a successful hit, but range increment of only 10' because the rock is very dense (weighs 50 pounds or so).</p><p></p><p><span style="font-size: 15px">Magic Item Compendium</span></p><p></p><p>Explosive Sling: +1 sling, deals normal bullet damage plus extra 2d6 points of fire damage to target (no save). Creatures within 10 must save or also take 2d6 points of fire damage. Price 36,300 gp.</p><p></p><p>Stunshot Sling: +1 sling. 3x/day, save or be stunned for 1 round. Price 7,800 gp.</p><p></p><p>Blight Stone: sling bullet, must hit as a ranged touch attack, deals no damage but creates a 10' radius cloud, dealing 5d6 points of damage to plant life (save for half). Price 300 gp.</p><p></p><p>Glitter Stone: ranged touch attack, explodes in a 10' radius burst, invisible creatures become visible for 3 rounds. Price 450 gp.</p><p></p><p>Stench Stone: Any living creature struck becomes nauseated for 1 round, target exudes a stench for 3 rounds that causes all creatures within 10 feet to be sickened. Price 300 gp.</p><p></p><p>I love all this stuff, but only Sculpted Shot and Tovec's war sling appear to be non-magical. Maybe that's good enough, though I was hoping for more.</p><p></p><p>Oh, FoxWander & Mystic Lemur, I always ran my games in such a way that the Quick Draw feat would allow a PC to attack at full BAB with a sling. I have no idea if other DMs would allow that. I suppose some probably already allow full BAB attacks, not realizing the details of the sling rules, and I suppose some DMs would completely disallow full BAB even with Quick Draw. Since the sling appears to be underpowered when matched with what we see in our own real-world history, I'd be hopeful that a Quick Draw ruling would suffice. It really seems to need help to come up to snuff.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5557878, member: 44797"] Thanks Tovec! Here are some other things I've found. [SIZE="4"]Miniatures Handbook[/SIZE] Bullet of Sound: +1 sling bullet, 1d8 sonic damage to all within a 10' radius, save or be stunned for 1 round. Price 196 gp. [SIZE="4"]Kingdoms of Kalamar[/SIZE] Sculpted shot: looks like an iron golf ball, as normal sling bullet except +20% range. Price 4 sp. [SIZE="4"]Dragon Compendium[/SIZE] Flashstone: upon striking, in a 15' burst, save or be blinded for 1 round, plus lingering penalty to Spot & Search. It doesn't appear to do any normal damage. Price 30 gp. (Right next to the Flashstone is the Firestone. It doesn't say that it can be used with a sling, but it has similar text otherwise. It's 1d6 fire damage to the square/person it strikes, plus ignites flammable materials. Price 50 gp.) [SIZE="4"]Complete Scoundrel[/SIZE] Powdered Silver: 1d6 "silver" damage (only harms those who have DR that is overcome by silver), save or be sickened 1 round. Price 20 gp. Liquid Sunlight: 1d6 damage to vampires & those harmed by daylight, has a torch-like radiance for 1 round after striking. Any creatures with light sensitivity are dazzled for 1 round if struck. Price 20 gp. Ferrous Aqua: 1d6 "cold iron" damage (only harms those who have DR that is overcome by cold iron), save or be sickened 1 round. Price 20 gp. Rust Cube: if it strikes a metal object (including worn armor), the object takes 1d6 points of damage (ignoring hardness), plus an additional 1d6 points of damage each round for the next 2 rounds. [SIZE="4"]Planar Handbook[/SIZE] Elemental Loadstone: 2d6 bludgeoning damage on a successful hit, but range increment of only 10' because the rock is very dense (weighs 50 pounds or so). [SIZE="4"]Magic Item Compendium[/SIZE] Explosive Sling: +1 sling, deals normal bullet damage plus extra 2d6 points of fire damage to target (no save). Creatures within 10 must save or also take 2d6 points of fire damage. Price 36,300 gp. Stunshot Sling: +1 sling. 3x/day, save or be stunned for 1 round. Price 7,800 gp. Blight Stone: sling bullet, must hit as a ranged touch attack, deals no damage but creates a 10' radius cloud, dealing 5d6 points of damage to plant life (save for half). Price 300 gp. Glitter Stone: ranged touch attack, explodes in a 10' radius burst, invisible creatures become visible for 3 rounds. Price 450 gp. Stench Stone: Any living creature struck becomes nauseated for 1 round, target exudes a stench for 3 rounds that causes all creatures within 10 feet to be sickened. Price 300 gp. I love all this stuff, but only Sculpted Shot and Tovec's war sling appear to be non-magical. Maybe that's good enough, though I was hoping for more. Oh, FoxWander & Mystic Lemur, I always ran my games in such a way that the Quick Draw feat would allow a PC to attack at full BAB with a sling. I have no idea if other DMs would allow that. I suppose some probably already allow full BAB attacks, not realizing the details of the sling rules, and I suppose some DMs would completely disallow full BAB even with Quick Draw. Since the sling appears to be underpowered when matched with what we see in our own real-world history, I'd be hopeful that a Quick Draw ruling would suffice. It really seems to need help to come up to snuff. [/QUOTE]
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