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Slings are... wow, really?
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<blockquote data-quote="Ashtagon" data-source="post: 5561519" data-attributes="member: 72335"><p>If you find yourself with a party of PC shooter builds that routinely mow down enemies, then it's possible you aren't giving them appropriate challenges.</p><p></p><p>Shooters are best challenged by either enemy shooters. This really should be their standard approach if PCs are shooting back all the time, unless intentionally playing them stupid. The PCs aren't the first kids to have discovered archery, and they won't be the last either.</p><p></p><p>If the monsters have to be melee types, they should still be played intelligently. In an open field, they are going to know they will be beaten by archers, and will plan accordingly. They are either going to find a better place to launch an ambush from, or build an ambush point. They are monsters, not idiots.</p><p></p><p>The other thing that will challenge shooter builds is terrain. Decent ranged weapons aren't much good indoors, due to close encounter distances. Low ceilings also mess with archery ranges very effectively -- I impose a maximum range of two range increments per 10 feet of ceiling clearance, half that for thrown weapons (this is a hard limit, imposed by the physics of archery). Forests should also impose significant penalties on ranged attacks due to low branches -- halve or even quarter the range increment value.</p><p></p><p>But giving a party of ranged specialists melee enemies in an open field is just so one-sided it isn't even a real challenge.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 5561519, member: 72335"] If you find yourself with a party of PC shooter builds that routinely mow down enemies, then it's possible you aren't giving them appropriate challenges. Shooters are best challenged by either enemy shooters. This really should be their standard approach if PCs are shooting back all the time, unless intentionally playing them stupid. The PCs aren't the first kids to have discovered archery, and they won't be the last either. If the monsters have to be melee types, they should still be played intelligently. In an open field, they are going to know they will be beaten by archers, and will plan accordingly. They are either going to find a better place to launch an ambush from, or build an ambush point. They are monsters, not idiots. The other thing that will challenge shooter builds is terrain. Decent ranged weapons aren't much good indoors, due to close encounter distances. Low ceilings also mess with archery ranges very effectively -- I impose a maximum range of two range increments per 10 feet of ceiling clearance, half that for thrown weapons (this is a hard limit, imposed by the physics of archery). Forests should also impose significant penalties on ranged attacks due to low branches -- halve or even quarter the range increment value. But giving a party of ranged specialists melee enemies in an open field is just so one-sided it isn't even a real challenge. [/QUOTE]
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