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<blockquote data-quote="Anax" data-source="post: 4267889" data-attributes="member: 19868"><p>Some powers also apply size-limits to the targets that their movement effects can act on. For example, Tide of Iron limits the effect to creatures up to one size category larger than you. This makes sense, since the flavor of the poweris that you are overpowering your opponent and knocking them back.</p><p></p><p>Some other powers, such as the rogue exploit <em>Trick Strike</em> or the wizard spell <em>Thunderwave</em> have no such limitations. Again, this makes sense. <em>Trick Strike</em>'s flavor is that it works by manipulating the movements of the enemy. You provoke him to move exactly how you want him to move. <em>Thunderwave</em> pushes enemies back via arcane power, and is not limited to mere humanoid strength.</p><p></p><p>On the other side, there are some creatures that are resistant or immune to pushes, pulls, and/or slides. (There is only one example of each in the MM, but it sets a precedent.)</p><p></p><p>It is easy to imagine adding a feat that increases the distance your powers may move enemies. Likewise, it's pretty easy to imagine the converse.</p><p></p><p>And as Traken point out: Sure, you can make the Tarrasque move around. But honestly? It doesn't care. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Anax, post: 4267889, member: 19868"] Some powers also apply size-limits to the targets that their movement effects can act on. For example, Tide of Iron limits the effect to creatures up to one size category larger than you. This makes sense, since the flavor of the poweris that you are overpowering your opponent and knocking them back. Some other powers, such as the rogue exploit [i]Trick Strike[/i] or the wizard spell [i]Thunderwave[/i] have no such limitations. Again, this makes sense. [i]Trick Strike[/i]'s flavor is that it works by manipulating the movements of the enemy. You provoke him to move exactly how you want him to move. [i]Thunderwave[/i] pushes enemies back via arcane power, and is not limited to mere humanoid strength. On the other side, there are some creatures that are resistant or immune to pushes, pulls, and/or slides. (There is only one example of each in the MM, but it sets a precedent.) It is easy to imagine adding a feat that increases the distance your powers may move enemies. Likewise, it's pretty easy to imagine the converse. And as Traken point out: Sure, you can make the Tarrasque move around. But honestly? It doesn't care. :) [/QUOTE]
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