Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slithering Tracker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4746415" data-attributes="member: 73463"><p>Here is my take on your Slithering Tracker.</p><p> </p><p>I think the Lurker role fits the creatures concept very well, it lurks until it spots a likely target then strikes and tries to pull them away. Not all lurkers need to be razer fast hit and run experts.</p><p> </p><p>Anyway I have made some changes to it to enable it to act as as you suggested.</p><p> </p><p></p><p> </p><p><span style="color: white"><strong>Slithering Tracker</strong> Level 4 Elite Lurker </span></p><p><span style="color: white">Medium Natural Beast (ooze) XP 350 </span></p><p> </p><p><span style="color: white"><strong>Initiative</strong> +5 Senses <strong>Perception</strong> +6, Blindsight 10 </span></p><p><span style="color: white"><strong>HP</strong> 94; Bloodied 47 </span></p><p><span style="color: white"><strong>AC</strong> 20; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 13 (18), <strong>Will</strong> 15 </span></p><p><span style="color: white"><strong>Immune</strong> gaze; </span></p><p><span style="color: white"><strong>Resist</strong> 10 acid; <strong>Vulnerable</strong> 5 cold </span></p><p><span style="color: white"><strong>Saving Throws</strong> +2 </span></p><p><span style="color: white"><strong>Speed</strong> 4 </span></p><p><span style="color: white"><strong>Action Points</strong> 1 </span></p><p> </p><p><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (Standard; at-will) ♦ <strong>acid</strong> </span></p><p><span style="color: white">Attack +9 vs. AC; 1d8+2 acid damage; on hit target takes 5 ongoing acid damage (save ends) </span></p><p> </p><p><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Paralyzing Slam</strong> (Standard; at-will) ♦ <strong>acid</strong> </span></p><p><span style="color: white">Attack +7 vs. Reflex; 1d10+2 acid damage; on hit target is immobilised (save ends) </span></p><p> </p><p><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grab and Pull</strong> (Standard; at-will) ♦ <strong>acid, immobilised target only</strong> </span></p><p><span style="color: white">Target must be immobilised; attack +7 vs. Fortitude; 1d6+2 acid damage; on hit target is grabbed and Slithering Tracker may move up to 4 squares pulling the target with them and maintaining the grab (this provokes opportunity attacks from creatures other than the target as normal) </span></p><p> </p><p><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Feeding Retreat</strong> (Standard; at-will) ♦ <strong>acid, grabbed target only</strong> </span></p><p><span style="color: white">Target must be grabbed; attack +7 vs. Fortitude; on hit target takes 10 acid damage and Slithering Tracker may move 4 squares pulling the target with him and maintaining the grab; on miss target takes 5 acid damage and Slithering Tracker may shift 1 square and pull the target with him maintaining the grab </span></p><p> </p><p><span style="color: white"><strong>Natural Cunning </strong></span></p><p><span style="color: white">Slithering Tracker deals an additional 1d6 acid damage when it has combat advantage </span></p><p> </p><p><span style="color: white"><strong>Tenacious Grappler </strong></span></p><p><span style="color: white">Slithering tracker gain a +5 bonus to it Reflex defence when resisting a grapple escape </span></p><p> </p><p><span style="color: white"><strong>Translucent</strong> </span></p><p><span style="color: white">Slithering Tracker gains a +5 bonus to stealth checks in dim light or darkness, and is invisible until seen. PCs gain a +2 bonus to perception checks for each ally that has spotted it </span></p><p> </p><p><span style="color: white"><strong>Alignment</strong> Unaligned </span></p><p><span style="color: white"><strong>Skills</strong> Stealth +10, Perception +6 </span></p><p><span style="color: white"><strong>Str</strong> 14 (+4) <strong>Dex</strong> 9 (+1) <strong>Wis</strong> 9 (+1) </span></p><p><span style="color: white"><strong>Con</strong> 17 (+5) <strong>Int</strong> 1 (-3) <strong>Cha</strong> 1 (-3) </span></p><p></p><p> </p><p>I am not really 100% happy with my effort but I thought I would post it just so you could see another approach. While the effects are simple the text is a bit long winded. Also this is an elite that doesn't have a recharge or and encounter power. </p><p> </p><p>Maybe it should have some sort of recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />; close burst 3; attack +7 vs. Reflex; 1d6+2 acid damage; on hit target is immobilised (saves ends)?</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4746415, member: 73463"] Here is my take on your Slithering Tracker. I think the Lurker role fits the creatures concept very well, it lurks until it spots a likely target then strikes and tries to pull them away. Not all lurkers need to be razer fast hit and run experts. Anyway I have made some changes to it to enable it to act as as you suggested. [COLOR=white][B]Slithering Tracker[/B] Level 4 Elite Lurker [/COLOR] [COLOR=white]Medium Natural Beast (ooze) XP 350 [/COLOR] [COLOR=white][B]Initiative[/B] +5 Senses [B]Perception[/B] +6, Blindsight 10 [/COLOR] [COLOR=white][B]HP[/B] 94; Bloodied 47 [/COLOR] [COLOR=white][B]AC[/B] 20; [B]Fortitude[/B] 19, [B]Reflex[/B] 13 (18), [B]Will[/B] 15 [/COLOR] [COLOR=white][B]Immune[/B] gaze; [/COLOR] [COLOR=white][B]Resist[/B] 10 acid; [B]Vulnerable[/B] 5 cold [/COLOR] [COLOR=white][B]Saving Throws[/B] +2 [/COLOR] [COLOR=white][B]Speed[/B] 4 [/COLOR] [COLOR=white][B]Action Points[/B] 1 [/COLOR] [COLOR=white]:bmelee: [B]Slam[/B] (Standard; at-will) ♦ [B]acid[/B] [/COLOR] [COLOR=white]Attack +9 vs. AC; 1d8+2 acid damage; on hit target takes 5 ongoing acid damage (save ends) [/COLOR] [COLOR=white]:melee: [B]Paralyzing Slam[/B] (Standard; at-will) ♦ [B]acid[/B] [/COLOR] [COLOR=white]Attack +7 vs. Reflex; 1d10+2 acid damage; on hit target is immobilised (save ends) [/COLOR] [COLOR=white]:melee: [B]Grab and Pull[/B] (Standard; at-will) ♦ [B]acid, immobilised target only[/B] [/COLOR] [COLOR=white]Target must be immobilised; attack +7 vs. Fortitude; 1d6+2 acid damage; on hit target is grabbed and Slithering Tracker may move up to 4 squares pulling the target with them and maintaining the grab (this provokes opportunity attacks from creatures other than the target as normal) [/COLOR] [COLOR=white]:melee: [B]Feeding Retreat[/B] (Standard; at-will) ♦ [B]acid, grabbed target only[/B] [/COLOR] [COLOR=white]Target must be grabbed; attack +7 vs. Fortitude; on hit target takes 10 acid damage and Slithering Tracker may move 4 squares pulling the target with him and maintaining the grab; on miss target takes 5 acid damage and Slithering Tracker may shift 1 square and pull the target with him maintaining the grab [/COLOR] [COLOR=white][B]Natural Cunning [/B][/COLOR] [COLOR=white]Slithering Tracker deals an additional 1d6 acid damage when it has combat advantage [/COLOR] [COLOR=white][B]Tenacious Grappler [/B][/COLOR] [COLOR=white]Slithering tracker gain a +5 bonus to it Reflex defence when resisting a grapple escape [/COLOR] [COLOR=white][B]Translucent[/B] [/COLOR] [COLOR=white]Slithering Tracker gains a +5 bonus to stealth checks in dim light or darkness, and is invisible until seen. PCs gain a +2 bonus to perception checks for each ally that has spotted it [/COLOR] [COLOR=white][B]Alignment[/B] Unaligned [/COLOR] [COLOR=white][B]Skills[/B] Stealth +10, Perception +6 [/COLOR] [COLOR=white][B]Str[/B] 14 (+4) [B]Dex[/B] 9 (+1) [B]Wis[/B] 9 (+1) [/COLOR] [COLOR=white][B]Con[/B] 17 (+5) [B]Int[/B] 1 (-3) [B]Cha[/B] 1 (-3) [/COLOR] I am not really 100% happy with my effort but I thought I would post it just so you could see another approach. While the effects are simple the text is a bit long winded. Also this is an elite that doesn't have a recharge or and encounter power. Maybe it should have some sort of recharge :5::6:; close burst 3; attack +7 vs. Reflex; 1d6+2 acid damage; on hit target is immobilised (saves ends)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slithering Tracker
Top