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<blockquote data-quote="Malignant Mind" data-source="post: 4988231" data-attributes="member: 82433"><p>Well the campaign itself is being built from the bottom up. I have a general idea where it's gonna go, but I know my group, and they will attempt to do some of the most random things that can throw off a game for a few sessions, although they are usually hilarious. </p><p></p><p>For the most part, I'm just trying to get a basic idea of how I want the final encounters to be built, so I'm not stuck trying to do it at the last minute. And with my inexperience with homebrewing, I'd like to get the opinions of people that have done it before, so that I don't end up with a TPK because of some horrible abomination that I've created. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Malignant Mind, post: 4988231, member: 82433"] Well the campaign itself is being built from the bottom up. I have a general idea where it's gonna go, but I know my group, and they will attempt to do some of the most random things that can throw off a game for a few sessions, although they are usually hilarious. For the most part, I'm just trying to get a basic idea of how I want the final encounters to be built, so I'm not stuck trying to do it at the last minute. And with my inexperience with homebrewing, I'd like to get the opinions of people that have done it before, so that I don't end up with a TPK because of some horrible abomination that I've created. :p [/QUOTE]
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