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Slivers are evil, Slivers are sly....
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<blockquote data-quote="Krishnath" data-source="post: 1025298" data-attributes="member: 56"><p><span style="color: aqua">Well, it's wednesday again, and you know what that means, don't you? Yep, it's time for another sliver, It's the Magma Sliver, hope you like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>IMPORTANT NOTE: THIS IS THE LAST SLIVER THAT IS NOT CONVERTED TO 3.5!</strong></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Magma Sliver</u></strong></span></p><p><span style="color: aqua"><strong>Large Outsider (Fire, Sliver)</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 12d8+60 (114 hp)</span></p><p><span style="color: aqua"><strong>Speed:</strong> 40', Climb 40'</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +5 (+1 Dex, Improved Initiative)</span></p><p><span style="color: aqua"><strong>AC:</strong> 18 (-1 Size, +1 Dex, +8 natural)</span></p><p><span style="color: aqua"><strong>Attacks:</strong> 3 Claws +18 melee and bite +16 melee</span></p><p><span style="color: aqua"><strong>Damage:</strong> Claw 1d6+7 plus burn, bite 1d8+3 plus burn.</span></p><p><span style="color: aqua"><strong>Face/Reach:</strong> 10'/5'</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Spell-like Abilities, burn,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Sliver traits, Hive mind, Shared ability, SR 21, Damage Reduction 5/+1, Fire Subtype,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +13, Ref +9, Will +11</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 25, Dex 13, Con 21, Int 12, Wis 16, Cha 16</span></p><p><span style="color: aqua"><strong>Skills:</strong> Balance +16, Concentration +20, Climb +30 (+8), Hide +10 (-6) Jump +22, Listen +20 (+2), Spellcraft +16, Spot +20 (+2), Swim +22,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Improved Initiative, Multi Attack (b), Power Attack (-12/+12),</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Climate/Terrain:</strong> Any underground</span></p><p><span style="color: aqua"><strong>Organization:</strong> Swarm (20-80), Hive (Several thousand slivers and a queen)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 10</span></p><p><span style="color: aqua"><strong>Treasure:</strong> Standard</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 13-18 HD (Large); 19-36 HD (Huge)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><em>'My experimentation with infusing slivers with elemental energies proved to be a success today when a new noble sliver was born in my lab. This sliver, which I've dubbed a 'magma sliver' is seemingly infused with elemental fire. Despite that it accidently torched most of my lab, it has allready proved itself in combat, as it led a swarm of slivers against the druids, who had decided to attack me. After the sliver was finished with the upstarts, it continued southward, where is torched the druids precious woodlands. As I look out my window, I can still see the forest burning on the horizon. - Lanariel Shadowwing, Research Notes. </em></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">The magma sliver is a noble sliver infused with elemental fire.</span></p><p><span style="color: aqua">The magma sliver looks much like other slivers, but has three arms, each ending in a wicked metallic claw. The sliver appears to be totaly composed of liquid magma, an optical illusion aided by it's almost fluidic grace. It usually reaches a length of about 15' but larger specimens have been encountered. The entire creature radiates intense heat, and automatically sets fire to any combustibles it touches.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong></span></p><p><span style="color: aqua">Magma slivers are extremely agressive, spreading wildfire wherever they go. Despite it's intelligence it attacks relentlessly until all it's opponents, or itself is slain. If faced with several opponents, it usually attacks the largest opponent first before dealing with the rest.</span></p><p><span style="color: aqua"><strong>Spell-Like Abilities:</strong> 3/day - <em>Burning Hands</em>, <em>Daylight</em> (always targeting itself); 1/day - <em>Fireball</em>, <em>Searing Light</em>. These are as the spells cast by a 6th level sorcerer. DC: 13 plus spell level.</span></p><p><span style="color: aqua"><strong>Burn (Ex):</strong> All creatures that come in contact with a magma sliver must make a reflex save (DC: 19) or catch fire, the fire burns for 2d4 rounds.</span></p><p><span style="color: aqua"><strong>Sliver Traits:</strong> Darkvision 120', low-light vision, scent, blindsight 60', immune to mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects) and fear effects.</span></p><p><span style="color: aqua"><strong>Hive Mind (Ex):</strong> A sliver can communicate telepatically with any other sliver within 120' as a free action. The silver queen is always and constantly aware of any other slivers from her hive as long as they're on the same plane and can communicate her needs with them as she wishes, As long as at least two slivers are within 60' of each other they cannot be flanked.</span></p><p><span style="color: aqua"><strong>Fire Subtype (Ex):</strong> Fire immunity, takes 50% more damage from cold sources.</span></p><p><span style="color: aqua"><strong>Shared Ability (Ex):</strong> All slivers within 60' of the magma sliver gains the magma slivers burn ability and the fire subtype.</span></p><p><span style="color: aqua"><strong>Skills and Feats:</strong> Due to its constant glow, the magma sliver incurrs a -2 racial penalty to it's hide checks. Magma slivers have the multi attack feat as a bonus feat.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments, critizism, and opinions appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 1025298, member: 56"] [color=aqua]Well, it's wednesday again, and you know what that means, don't you? Yep, it's time for another sliver, It's the Magma Sliver, hope you like it. :D [b]IMPORTANT NOTE: THIS IS THE LAST SLIVER THAT IS NOT CONVERTED TO 3.5![/b] - [b][u]Magma Sliver[/u] Large Outsider (Fire, Sliver) Hit Dice:[/b] 12d8+60 (114 hp) [b]Speed:[/b] 40', Climb 40' [b]Initiative:[/b] +5 (+1 Dex, Improved Initiative) [b]AC:[/b] 18 (-1 Size, +1 Dex, +8 natural) [b]Attacks:[/b] 3 Claws +18 melee and bite +16 melee [b]Damage:[/b] Claw 1d6+7 plus burn, bite 1d8+3 plus burn. [b]Face/Reach:[/b] 10'/5' [b]Special Attacks:[/b] Spell-like Abilities, burn, [b]Special Qualities:[/b] Sliver traits, Hive mind, Shared ability, SR 21, Damage Reduction 5/+1, Fire Subtype, [b]Saves:[/b] Fort +13, Ref +9, Will +11 [b]Abilities:[/b] Str 25, Dex 13, Con 21, Int 12, Wis 16, Cha 16 [b]Skills:[/b] Balance +16, Concentration +20, Climb +30 (+8), Hide +10 (-6) Jump +22, Listen +20 (+2), Spellcraft +16, Spot +20 (+2), Swim +22, [b]Feats:[/b] Alertness, Cleave, Combat Reflexes, Improved Initiative, Multi Attack (b), Power Attack (-12/+12), [b]Climate/Terrain:[/b] Any underground [b]Organization:[/b] Swarm (20-80), Hive (Several thousand slivers and a queen) [b]Challenge Rating:[/b] 10 [b]Treasure:[/b] Standard [b]Alignment:[/b] Neutral [b]Advancement:[/b] 13-18 HD (Large); 19-36 HD (Huge) [i]'My experimentation with infusing slivers with elemental energies proved to be a success today when a new noble sliver was born in my lab. This sliver, which I've dubbed a 'magma sliver' is seemingly infused with elemental fire. Despite that it accidently torched most of my lab, it has allready proved itself in combat, as it led a swarm of slivers against the druids, who had decided to attack me. After the sliver was finished with the upstarts, it continued southward, where is torched the druids precious woodlands. As I look out my window, I can still see the forest burning on the horizon. - Lanariel Shadowwing, Research Notes. [/i] The magma sliver is a noble sliver infused with elemental fire. The magma sliver looks much like other slivers, but has three arms, each ending in a wicked metallic claw. The sliver appears to be totaly composed of liquid magma, an optical illusion aided by it's almost fluidic grace. It usually reaches a length of about 15' but larger specimens have been encountered. The entire creature radiates intense heat, and automatically sets fire to any combustibles it touches. [b]Combat: [/b] Magma slivers are extremely agressive, spreading wildfire wherever they go. Despite it's intelligence it attacks relentlessly until all it's opponents, or itself is slain. If faced with several opponents, it usually attacks the largest opponent first before dealing with the rest. [b]Spell-Like Abilities:[/b] 3/day - [i]Burning Hands[/i], [i]Daylight[/i] (always targeting itself); 1/day - [i]Fireball[/i], [i]Searing Light[/i]. These are as the spells cast by a 6th level sorcerer. DC: 13 plus spell level. [b]Burn (Ex):[/b] All creatures that come in contact with a magma sliver must make a reflex save (DC: 19) or catch fire, the fire burns for 2d4 rounds. [b]Sliver Traits:[/b] Darkvision 120', low-light vision, scent, blindsight 60', immune to mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects) and fear effects. [b]Hive Mind (Ex):[/b] A sliver can communicate telepatically with any other sliver within 120' as a free action. The silver queen is always and constantly aware of any other slivers from her hive as long as they're on the same plane and can communicate her needs with them as she wishes, As long as at least two slivers are within 60' of each other they cannot be flanked. [b]Fire Subtype (Ex):[/b] Fire immunity, takes 50% more damage from cold sources. [b]Shared Ability (Ex):[/b] All slivers within 60' of the magma sliver gains the magma slivers burn ability and the fire subtype. [b]Skills and Feats:[/b] Due to its constant glow, the magma sliver incurrs a -2 racial penalty to it's hide checks. Magma slivers have the multi attack feat as a bonus feat. - Comments, critizism, and opinions appreciated. :D[/color] [/QUOTE]
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