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Slivers are evil, Slivers are sly....
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<blockquote data-quote="Death's Harlequin" data-source="post: 1098197" data-attributes="member: 13973"><p>I see ya take customes...</p><p></p><p>Void Sliver</p><p>Medium-sized outsider (sliver)</p><p>Hit Dice: 4d8+8 (28)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft., climb 30 ft.</p><p>AC: 16 (+2 Dex, +4 natural)</p><p>Base Attack/Grapple: +4/+4</p><p>Attack: claw +6 melee</p><p>Full Attack: claw +6 melee and Bite +1 melee</p><p>Damage: claw 1d4+2, Bite 1d6+1</p><p>Face/Reach: 5 ft./5 ft.</p><p>Special Full Attack: -</p><p>Special Quialities: Void flight, vaccum addaptation, shared abilites </p><p>Saves: Fort +6, Ref +6, Will +6</p><p>Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10,</p><p>Skills: Balance +7, Climb +15 (+8), Hide +17 (+10), Jump +7, Listen +9 (+2), Move Silently +9, Spot +9 (+2), Swim +7</p><p>Feats: Alertness, Combat Reflexes,</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Swarm (20-80), Hive (Several thousand slivers and a queen)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 5-6 HD (Medium-Size); 7-12 HD (Large)</p><p></p><p>Void slivers look like normal slivers, save for their rigid, platelike hide and large glowing nodules on their backs. They are a shiny black in coloration, with white, blue and red flecks dotting their shell.</p><p></p><p>Combat:</p><p>Void slivers tend to hang back in combat, their primary purposed being to grant their fellows the ability to survive in hard vaccum instead of fighting.</p><p>Vaccum Addaptation (ex): The sliver takes no damage from decompression, are immune to radiation, and do not need to breathe.</p><p>Void Flight (ex): While in hard vaccum, the sliver gains a fly speed of 3,000 ft. (6 squares on the spacecraft scale*)</p><p>Shared Abilites (ex): All slivers within 6,000 ft. (12 squares on the spacecraft scale*) gain the Void Sliver’s vaccum addaptation and void flight abilites.</p><p></p><p>*as seen in the <em>Starfarer's Handbook</em></p></blockquote><p></p>
[QUOTE="Death's Harlequin, post: 1098197, member: 13973"] I see ya take customes... Void Sliver Medium-sized outsider (sliver) Hit Dice: 4d8+8 (28) Initiative: +2 (Dex) Speed: 30 ft., climb 30 ft. AC: 16 (+2 Dex, +4 natural) Base Attack/Grapple: +4/+4 Attack: claw +6 melee Full Attack: claw +6 melee and Bite +1 melee Damage: claw 1d4+2, Bite 1d6+1 Face/Reach: 5 ft./5 ft. Special Full Attack: - Special Quialities: Void flight, vaccum addaptation, shared abilites Saves: Fort +6, Ref +6, Will +6 Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10, Skills: Balance +7, Climb +15 (+8), Hide +17 (+10), Jump +7, Listen +9 (+2), Move Silently +9, Spot +9 (+2), Swim +7 Feats: Alertness, Combat Reflexes, Climate/Terrain: Any underground Organization: Swarm (20-80), Hive (Several thousand slivers and a queen) Challenge Rating: 3 Treasure: None Alignment: Neutral Advancement: 5-6 HD (Medium-Size); 7-12 HD (Large) Void slivers look like normal slivers, save for their rigid, platelike hide and large glowing nodules on their backs. They are a shiny black in coloration, with white, blue and red flecks dotting their shell. Combat: Void slivers tend to hang back in combat, their primary purposed being to grant their fellows the ability to survive in hard vaccum instead of fighting. Vaccum Addaptation (ex): The sliver takes no damage from decompression, are immune to radiation, and do not need to breathe. Void Flight (ex): While in hard vaccum, the sliver gains a fly speed of 3,000 ft. (6 squares on the spacecraft scale*) Shared Abilites (ex): All slivers within 6,000 ft. (12 squares on the spacecraft scale*) gain the Void Sliver’s vaccum addaptation and void flight abilites. *as seen in the [i]Starfarer's Handbook[/i] [/QUOTE]
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