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Slivers are evil, Slivers are sly....
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<blockquote data-quote="Death's Harlequin" data-source="post: 1101462" data-attributes="member: 13973"><p>Because Krishath appears to be taking a sabatical from posting: more custom slivers!</p><p></p><p>Xen0-sliver</p><p>Large Outsider (Sliver)</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft., climb 30 ft.</p><p>AC: 16 (+2 Dex, +4 natural)</p><p>Base Attack/Grapple: +4/+10</p><p>Attack: Bite +6 melee</p><p>Full Attack: 5 bite +6 melee and Bite +1 melee</p><p>Damage: Bite 1d6+3</p><p>Face/Reach: 10 ft./10 ft.</p><p>Special Full Attack: -</p><p>Special Qualities: Reality Dissonence, Sliver Qualities, Shared Traits </p><p>Saves: Fort +6, Ref +6, Will +6</p><p>Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10,</p><p>Skills: Balance +7, Climb +15 (+8), Hide +17 (+10), Jump +7, Listen +9 (+2), Move Silently +9, Spot +9 (+2), Swim +7</p><p>Feats: Alertness, Combat Reflexes,</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Swarm (20-80), Hive (Several thousand slivers and a queen)</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 5-6 HD (Medium-Size); 7-12 HD (Large)</p><p></p><p>Slivers can adapt to any enviornment, and often do. When a colony of slivers was plunged to the Far Realms, it adapted to the terrible maddness, and thus emerged the Xen0-sliver. Almost 10 feet long, these beasts have five arms each ending in a slavering maw. The color of their carapace changes sporodically, with strange, impossible configurations becoming apparent and then shift on to the next. Some examples include <pi> pointed stars, a five faced prisim, and other, stranger things.</p><p></p><p>Combat:</p><p>Xen0-slivers are lunitics in combat, attacking anything within reach, including themselves, trees, rocks, and even dirt if nothing else presents itself.</p><p>Reality Dissonence (Ex): Each round, roll a 1d6. Everything within 30 ft. of the Xen0-sliver, exept for other slivers, must make a Will saving thow, using their strength moddifier in place of their wisdom moddifier (DC 12+(1d6-3)) or suffer the effect indicated.</p><p>1: 1d6 vile damage</p><p>2: the 5 foot cubes that make up the creature’s space need not form a square for the next 2d6 rounds. At the end of this time, the creature resumes its normal space, at any one of the 5 ft. cubes that makes up its space.</p><p>3: becomes a random sliver for 2d10 rounds</p><p>4: 2d6 acid damage</p><p>5: save bonusus are swapped randomly</p><p>6: creature is thrown onto the Far Realm</p><p>Shared Qualities: All slivers within (2d6x10) feet of a Xen0-sliver gain the Xen0-sliver’s Reality Dissonence ability.</p></blockquote><p></p>
[QUOTE="Death's Harlequin, post: 1101462, member: 13973"] Because Krishath appears to be taking a sabatical from posting: more custom slivers! Xen0-sliver Large Outsider (Sliver) Hit Dice: 4d8+8 (26 hp) Initiative: +2 (Dex) Speed: 30 ft., climb 30 ft. AC: 16 (+2 Dex, +4 natural) Base Attack/Grapple: +4/+10 Attack: Bite +6 melee Full Attack: 5 bite +6 melee and Bite +1 melee Damage: Bite 1d6+3 Face/Reach: 10 ft./10 ft. Special Full Attack: - Special Qualities: Reality Dissonence, Sliver Qualities, Shared Traits Saves: Fort +6, Ref +6, Will +6 Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10, Skills: Balance +7, Climb +15 (+8), Hide +17 (+10), Jump +7, Listen +9 (+2), Move Silently +9, Spot +9 (+2), Swim +7 Feats: Alertness, Combat Reflexes, Climate/Terrain: Any underground Organization: Swarm (20-80), Hive (Several thousand slivers and a queen) Challenge Rating: 5 Treasure: None Alignment: Neutral Advancement: 5-6 HD (Medium-Size); 7-12 HD (Large) Slivers can adapt to any enviornment, and often do. When a colony of slivers was plunged to the Far Realms, it adapted to the terrible maddness, and thus emerged the Xen0-sliver. Almost 10 feet long, these beasts have five arms each ending in a slavering maw. The color of their carapace changes sporodically, with strange, impossible configurations becoming apparent and then shift on to the next. Some examples include <pi> pointed stars, a five faced prisim, and other, stranger things. Combat: Xen0-slivers are lunitics in combat, attacking anything within reach, including themselves, trees, rocks, and even dirt if nothing else presents itself. Reality Dissonence (Ex): Each round, roll a 1d6. Everything within 30 ft. of the Xen0-sliver, exept for other slivers, must make a Will saving thow, using their strength moddifier in place of their wisdom moddifier (DC 12+(1d6-3)) or suffer the effect indicated. 1: 1d6 vile damage 2: the 5 foot cubes that make up the creature’s space need not form a square for the next 2d6 rounds. At the end of this time, the creature resumes its normal space, at any one of the 5 ft. cubes that makes up its space. 3: becomes a random sliver for 2d10 rounds 4: 2d6 acid damage 5: save bonusus are swapped randomly 6: creature is thrown onto the Far Realm Shared Qualities: All slivers within (2d6x10) feet of a Xen0-sliver gain the Xen0-sliver’s Reality Dissonence ability. [/QUOTE]
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