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Slow Advancement Rocks
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<blockquote data-quote="Orius" data-source="post: 5260022" data-attributes="member: 8863"><p>I look at it more simply. A +1 in 3e (and I assume 4e) is worth about half what it was in older editions. So not worthless, but not as powerful either. Then again, it balances out somewhat, since weapons at least least in 2e went up to +5 only for swords, everything else capped at +3 on the main random weapon table. A +1 that's worth half as much feels balanced alright when 3e goes up to +5 and 4e up to +6. </p><p></p><p></p><p></p><p>I'd say 2e's ranges was the same as 1e. The rules encouraged retirement a little past name level, even though the levels weren't named any more. The experience tables did go up to 20, but that was something like 10 empty levels for fighters and thieves, since they got nothing past a few hps on those levels. Clerics and wizards got new spells past that though.</p><p></p><p>I think that's where 3e's 20 levels came into play, the fact that the 2e tables went to 20, but half of them were boring unless you played a caster (didn't the 1e tables go to 23 or some other odd level past 20 though?). By extension, 4e added more balanced epic play and capped the whole thing off at 30. </p><p></p><p>I've seen the different advancement rates for PF on their SRD, and if I were to play 3e again, I'd likely experiement with the different advancement rates, since I found the default rate to be a bit fast. But I also don't want slow to be glacial either, because as a DM I get tired of using nothing but goblins, kobolds, and gnolls. </p><p></p><p>I think I'd borrow a page from old-school and at least slow things down past level 10 or so. I've never gotten really high with 3e, so I haven't experienced the problems of running things in the upper teens. By slow things down, I don't mean less XP, I mean a sort of semi-retirement. Have the players have a couple of different groups of PCs of different levels, and switch to a lower level party when another party hits the upper levels. Meanwhile, in campaign, have the upper level character do things like run kingdoms, guilds, work on personal projects that require a lot of time and so on. This would give me more time to prepare high-level stuff for the powerful PCs, and give players the opportunity to experience different options and characters. I'd even try to set up some occasional epic adventuring here and there.</p></blockquote><p></p>
[QUOTE="Orius, post: 5260022, member: 8863"] I look at it more simply. A +1 in 3e (and I assume 4e) is worth about half what it was in older editions. So not worthless, but not as powerful either. Then again, it balances out somewhat, since weapons at least least in 2e went up to +5 only for swords, everything else capped at +3 on the main random weapon table. A +1 that's worth half as much feels balanced alright when 3e goes up to +5 and 4e up to +6. I'd say 2e's ranges was the same as 1e. The rules encouraged retirement a little past name level, even though the levels weren't named any more. The experience tables did go up to 20, but that was something like 10 empty levels for fighters and thieves, since they got nothing past a few hps on those levels. Clerics and wizards got new spells past that though. I think that's where 3e's 20 levels came into play, the fact that the 2e tables went to 20, but half of them were boring unless you played a caster (didn't the 1e tables go to 23 or some other odd level past 20 though?). By extension, 4e added more balanced epic play and capped the whole thing off at 30. I've seen the different advancement rates for PF on their SRD, and if I were to play 3e again, I'd likely experiement with the different advancement rates, since I found the default rate to be a bit fast. But I also don't want slow to be glacial either, because as a DM I get tired of using nothing but goblins, kobolds, and gnolls. I think I'd borrow a page from old-school and at least slow things down past level 10 or so. I've never gotten really high with 3e, so I haven't experienced the problems of running things in the upper teens. By slow things down, I don't mean less XP, I mean a sort of semi-retirement. Have the players have a couple of different groups of PCs of different levels, and switch to a lower level party when another party hits the upper levels. Meanwhile, in campaign, have the upper level character do things like run kingdoms, guilds, work on personal projects that require a lot of time and so on. This would give me more time to prepare high-level stuff for the powerful PCs, and give players the opportunity to experience different options and characters. I'd even try to set up some occasional epic adventuring here and there. [/QUOTE]
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