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Slow Advancement Rocks
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<blockquote data-quote="S'mon" data-source="post: 5262271" data-attributes="member: 463"><p>Um, there is definitely a level between 'world' and 'campaign' in the sense of campaign you use. Eg you have Earth, you have World War 2, you have lots of military campaigns within WW2. So campaign =/= 'world' and your premise is a bit off. As a GM you can run lots of different campaigns on Earth, in different genres, different rulesets. I've run a fairly wide range of fantasy genres and FRPG systems in games set on my primary fantasy campaign world.</p><p></p><p>Re your query, I might call a linked series of adventures concerning a PC group a campaign, or it might be one part of a broader campaign with multiple PC groups, different areas, etc. I think a campaign is defined by continuity and elements below the level of 'same world', eg my original broad AD&D Ea campaign was set across 2 continents and hundreds of years, but had a strong apocalyptic theme, with Graz'zt and Hel figuring prominently as villains, demonic invasions, the fall of empires and such. My later Ea: Time of Chaos campaign had a very literary feel (possibly due to not using D&D rules), the main theme was Chaos reborn following the end of a golden age, but the main focus was a sort of picaresque travelogue approach looking at the stories of many different heroes and their occasional interactions.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5262271, member: 463"] Um, there is definitely a level between 'world' and 'campaign' in the sense of campaign you use. Eg you have Earth, you have World War 2, you have lots of military campaigns within WW2. So campaign =/= 'world' and your premise is a bit off. As a GM you can run lots of different campaigns on Earth, in different genres, different rulesets. I've run a fairly wide range of fantasy genres and FRPG systems in games set on my primary fantasy campaign world. Re your query, I might call a linked series of adventures concerning a PC group a campaign, or it might be one part of a broader campaign with multiple PC groups, different areas, etc. I think a campaign is defined by continuity and elements below the level of 'same world', eg my original broad AD&D Ea campaign was set across 2 continents and hundreds of years, but had a strong apocalyptic theme, with Graz'zt and Hel figuring prominently as villains, demonic invasions, the fall of empires and such. My later Ea: Time of Chaos campaign had a very literary feel (possibly due to not using D&D rules), the main theme was Chaos reborn following the end of a golden age, but the main focus was a sort of picaresque travelogue approach looking at the stories of many different heroes and their occasional interactions. [/QUOTE]
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