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General Tabletop Discussion
*Pathfinder & Starfinder
Slow (Arcane) Hand: Increasing Casting Times
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4781723" data-attributes="member: 19675"><p>That <em>was </em>whom I was "invoking."<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Actually, yes- sorry I wasn't clear.</p><p></p><p>The handicap would be most pronounced at lower levels, obviously. A high level caster would still be able to deal out tremendous damage to a wide variety of opponents even if he could only cast a spell every other round.</p><p></p><p></p><p></p><p>Part of the suggestion was to extend the "sweet spot" for playing non-casters into higher levels, as well as getting away from the "I magic that" problem that some high-level campaigns seem to suffer from.</p><p></p><p></p><p>I think that it would depend- on a certain level, I don't see this as appreciably different from "Low Magic" campaigns. Instead of reducing the levels available, "Slow Magic" limits how much magic can be launched in a given time frame. In a "Low Magic" campaign, "Wish" is probably not allowed. In a "Slow Magic" campaign, its available, but it may take a while to be fulfilled...</p><p></p><p>It occurs to me that this would also make classic "caster toys" like rings, wands, staves and wands more important. MUCH more.</p><p></p><p></p><p></p><p>I agree that this is a serious concern. However, I'm not sure how serious. I know its just a statistical aberration, but I haven't seen a but a handful of spells successfully interrupted in all the years 3Ed/3.XEd have been around.</p><p></p><p>Unfortunately, I don't have the statistical chops to do a meaningful analysis of the problem.</p><p></p><p></p><p>I admit this could also be a serious problem, but again, one that depends upon the players themselves. Someone who is a fan of "Low Magic" type campaigns might find this interesting.</p><p></p><p></p><p></p><p>Interesting!</p><p></p><p>When using that, did you note any of the problems the others have pointed out?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4781723, member: 19675"] That [I]was [/I]whom I was "invoking.":) Actually, yes- sorry I wasn't clear. The handicap would be most pronounced at lower levels, obviously. A high level caster would still be able to deal out tremendous damage to a wide variety of opponents even if he could only cast a spell every other round. Part of the suggestion was to extend the "sweet spot" for playing non-casters into higher levels, as well as getting away from the "I magic that" problem that some high-level campaigns seem to suffer from. I think that it would depend- on a certain level, I don't see this as appreciably different from "Low Magic" campaigns. Instead of reducing the levels available, "Slow Magic" limits how much magic can be launched in a given time frame. In a "Low Magic" campaign, "Wish" is probably not allowed. In a "Slow Magic" campaign, its available, but it may take a while to be fulfilled... It occurs to me that this would also make classic "caster toys" like rings, wands, staves and wands more important. MUCH more. I agree that this is a serious concern. However, I'm not sure how serious. I know its just a statistical aberration, but I haven't seen a but a handful of spells successfully interrupted in all the years 3Ed/3.XEd have been around. Unfortunately, I don't have the statistical chops to do a meaningful analysis of the problem. I admit this could also be a serious problem, but again, one that depends upon the players themselves. Someone who is a fan of "Low Magic" type campaigns might find this interesting. Interesting! When using that, did you note any of the problems the others have pointed out? [/QUOTE]
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Slow (Arcane) Hand: Increasing Casting Times
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