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Slow Combat Problems
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<blockquote data-quote="Chupacabra" data-source="post: 1473934" data-attributes="member: 17708"><p>Our 5 person group's combat was greatly speeded up when the DM instituted two new rules recently: </p><p></p><p>one - no flipping through the Player's Handbook until AFTER you have declared what spell, feat, etc. you are using (that way you cant waste time "shopping around" for the best spell for that exact moment of combat), and once you declare it, you are stuck with that declaration;</p><p></p><p>two - you have about 10-15 seconds to declare your action (not counted out loud, that would get old REAL fast) or you have forfeited your action for the round.</p><p></p><p>Our combats are much more enjoyable now. Before we were kinda sitting around watching each other flip thru the PHB while waiting our turn. (sample dialogue: "Can Shield of Faith be cast on another person whos not of the same alignment? If not then I'm gonna cast Bull Strength instead, unless it doesn't stack with the Fighter's Gauntlets of Ogre Power... in which case I wonder if I can cast a touch spell thru my familiar on that bad guy over there. I'd better check to see what I can do.")</p><p></p><p>Of course, we are still hampered by the DM's love of sending like three dozen bad guys at us at once (really, really slows things down when he has to keep track of and roll for all thoses baddies) and his distaste for "winging it" on DC's. When some obscure situation comes up calling for a Difficulty Check, he will wait until he finds the EXACT rule and the EXACT DC when more often than not we would rather he just make one up (default to 15 or 20 or whatever) and just move the action along, even if later we find out that he was wrong.</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1473934, member: 17708"] Our 5 person group's combat was greatly speeded up when the DM instituted two new rules recently: one - no flipping through the Player's Handbook until AFTER you have declared what spell, feat, etc. you are using (that way you cant waste time "shopping around" for the best spell for that exact moment of combat), and once you declare it, you are stuck with that declaration; two - you have about 10-15 seconds to declare your action (not counted out loud, that would get old REAL fast) or you have forfeited your action for the round. Our combats are much more enjoyable now. Before we were kinda sitting around watching each other flip thru the PHB while waiting our turn. (sample dialogue: "Can Shield of Faith be cast on another person whos not of the same alignment? If not then I'm gonna cast Bull Strength instead, unless it doesn't stack with the Fighter's Gauntlets of Ogre Power... in which case I wonder if I can cast a touch spell thru my familiar on that bad guy over there. I'd better check to see what I can do.") Of course, we are still hampered by the DM's love of sending like three dozen bad guys at us at once (really, really slows things down when he has to keep track of and roll for all thoses baddies) and his distaste for "winging it" on DC's. When some obscure situation comes up calling for a Difficulty Check, he will wait until he finds the EXACT rule and the EXACT DC when more often than not we would rather he just make one up (default to 15 or 20 or whatever) and just move the action along, even if later we find out that he was wrong. [/QUOTE]
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