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Slow Combat Problems
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<blockquote data-quote="Emirikol" data-source="post: 1474671" data-attributes="member: 10638"><p>15 minutes! HOLY CRAP! I'd be snoring under my DM's screen! We have a guideline to be <strong>under 5 minutes per turn</strong> or somebody's going to get smacked.</p><p></p><p>Our group has 5 players and I have a rule to not have more than 12 opponents against the PC's (it's a standard rule for RPGA scenarios, and we apply it to our home games too because it works well).</p><p></p><p>So, each player rolls their attack and damage dice together (or I give them sh*t). If they're not ready, I delay their action and then the OTHER PLAYERS give them sh*t). Each player takes _maybe_ 30 seconds to roll and explain and for me to record.</p><p></p><p>30sec, 30sec, 30sec, 30sec, 30sec</p><p>"Christy you're up, Kevin you need to start preparing your action, Jack you're in the hole." </p><p></p><p>That's 2 minutes and 30 seconds on the players side total. A lot of times it's less because a player rolls and misses (5 seconds).</p><p></p><p>For me, even if I have 12 monsters it takes all of about 5 seconds for me to roll for each monster and assess if they hit and how much damage they did (I tell the players and move on). Most of the time, it's less. Monsters hit a lot less than the PC's so their results are pretty obvious.</p><p></p><p>5,5,5,5,5,5,5,5,5,5,5,5,5</p><p></p><p>That's 60 seconds for the all of the monsters to act.</p><p></p><p>All told, each round takes less than five (5) minutes per turn.</p><p></p><p>Our action is fast, fierce, and fun. My players expect that now and keep each other on their toes. Basically, we're getting in 3 times the amount of gaming that slower groups do. We also have more time to role-play and socialize because we make better use of our time.</p><p></p><p>jh</p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 1474671, member: 10638"] 15 minutes! HOLY CRAP! I'd be snoring under my DM's screen! We have a guideline to be [B]under 5 minutes per turn[/B] or somebody's going to get smacked. Our group has 5 players and I have a rule to not have more than 12 opponents against the PC's (it's a standard rule for RPGA scenarios, and we apply it to our home games too because it works well). So, each player rolls their attack and damage dice together (or I give them sh*t). If they're not ready, I delay their action and then the OTHER PLAYERS give them sh*t). Each player takes _maybe_ 30 seconds to roll and explain and for me to record. 30sec, 30sec, 30sec, 30sec, 30sec "Christy you're up, Kevin you need to start preparing your action, Jack you're in the hole." That's 2 minutes and 30 seconds on the players side total. A lot of times it's less because a player rolls and misses (5 seconds). For me, even if I have 12 monsters it takes all of about 5 seconds for me to roll for each monster and assess if they hit and how much damage they did (I tell the players and move on). Most of the time, it's less. Monsters hit a lot less than the PC's so their results are pretty obvious. 5,5,5,5,5,5,5,5,5,5,5,5,5 That's 60 seconds for the all of the monsters to act. All told, each round takes less than five (5) minutes per turn. Our action is fast, fierce, and fun. My players expect that now and keep each other on their toes. Basically, we're getting in 3 times the amount of gaming that slower groups do. We also have more time to role-play and socialize because we make better use of our time. jh .. [/QUOTE]
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