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Slow Combat Problems
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<blockquote data-quote="Kormydigar" data-source="post: 1483446" data-attributes="member: 17113"><p>I tried the index card trick for a while and it worked ok. Sometimes the number of combatants got a little crazy to manage the cards so I made up a simple excel spreadsheet to track not only initiative but damage by combat round, ect. The sheet is low tech meaning that you can print it out and take it to the game and use it without having to use a laptop during the game. I keep several blank ones like the sample with my game notes for spur of the moment combats. For planned encounters, especially large ones I will fill in the actual combatants and starting hp making a ready made battle sheet. You can track damage and spell duration by round with simple pencil marks. I have found that this works for me. I am happy to share the template. Enjoy</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 1483446, member: 17113"] I tried the index card trick for a while and it worked ok. Sometimes the number of combatants got a little crazy to manage the cards so I made up a simple excel spreadsheet to track not only initiative but damage by combat round, ect. The sheet is low tech meaning that you can print it out and take it to the game and use it without having to use a laptop during the game. I keep several blank ones like the sample with my game notes for spur of the moment combats. For planned encounters, especially large ones I will fill in the actual combatants and starting hp making a ready made battle sheet. You can track damage and spell duration by round with simple pencil marks. I have found that this works for me. I am happy to share the template. Enjoy [/QUOTE]
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